Showing posts with label USE ME. Show all posts
Showing posts with label USE ME. Show all posts

Saturday, October 22, 2016

USE ME light wargame rules - now in digital download!

Four or five years ago I worked with Gavin Syme of Alternative Armies/15mm.co.uk on the lightweight USE ME rules for miniature wargaming. These are simple, d6-based rules aimed at 15mm figures but easy to convert to other scales published in small booklets covering a range of milieus and battlefields from the American Civil War through World War 2 to the post-apocalypse and the far future. I am now proud to see them published as digital download as well!

Get them HERE!

Sunday, April 7, 2013

USE ME Modern Warfare: Advanced - Under Playtest!


While me and Nikita "Fjodin's" Kondratov are hard at work on the USE ME: Twilight of the Empires Basic rules (covering the 1870-1900 period; Advanced will cover the 1900-1924 period as well), he was also working on the side on an Advanced version of USE ME: Modern Warfare, with a truckload of new options, rules and cool ways to spice your game.

Now his new rules are under playtest. He chose the rather unlikely scenario of the Democratic People's Republic of Korea vs. the Soviet Union in 1989, which turned out to be an interesting experiment in 15mm modern wargaming.

Read his full-blown after-action report (AAR) HERE!

Thursday, August 16, 2012

Work begins on USE ME 6mm!

In the last year and a half (or so) I have been working as a freelancer for Alternative Armies (15mm.co.uk), writing new rulesets and booklets for their USE ME (Ultra-Simple Engine for Miniature Engagements) 15mm wargaming rules. My latest work, to be published soon, is Valiesk - a war-torn fictional baltic island perfect as a setting for Ultra-Modern miniature gaming.

Now I am starting work on a new USE ME project - this time adapting the USE ME rules to the 6mm scale and to strategic-level wargaming. While in standard USE ME 1 figure or vehicle mini was, respectively, 1 soldier or vehicle on the battlefield, in this version each base on 6mm infantry will represent a whole infantry platoon, and a single vehicle miniature will represent a squadron of vehicles (say, 2-5 tanks). the scale will be, roughly speaking, 1cm=100m. So your average 120cm (4ft) table will represent 12km of battlefield...

Combat will be appropriately abstract. Pure infantry (without heavy support weapons) will only be able to attack in Assaults (i.e. "Melee"), representing infantry engagements at rifle range (circa 100m). Infantry with heavy weapons will have a range of 2cm; tanks, usually 8-12cm. Bigger guns (artillery) will have an even longer range. Damage will be abstract - an infantry platoon will be either Supressed (instead of Winged), Struck or Dispersed (instead of killed) - when an infantry unit is "destroyed", this will not necessarily mean that each and every soldier dies in battle, but rather that this unit no longer functions as a significant fightring force due to casualties, morale loss and lack of cohesion. A Supressed unit could Regroup by rolling its ELAN or less on one die; one attempt of this takes one action.

Most artillery will find its place on the tabletop; aircraft will fly over it. Only orbital support and strategic bombers will not be represented on the tabletop itself.

The rules will cover 6mm engagements in both WWII, Ultra-Modern and Sci-Fi.

Input, thoughts and ideas will be welcome! :)

Friday, March 23, 2012

USE ME Eldrich Horror is up for pre-order!

The Ultra-Simple Engine for Miniature Engagements against Eldrich Horror, or, in short, USE ME ELDRICH HORROR, is up for pre-order on the 15mm.co.uk site!

And who is its proud author? ME!

This is a rules-light, fast-play ruleset based on the old USE ME SCI FI rules by Gavin Syme, now re-designed for epic battles of hardy investigators against Lovecraftian horrors from beyond space and time. It includes rules for all the genre's essential elements, from sanity checks through artefact research to tentacles - and vile sorcery! The default setting is the 1930's England, but it could be easily used for modern gaming as well.

As the author of this work, I highly recommend it; it has been fun to write, and it will be fun to play!

Thursday, March 1, 2012

UM011 USE ME Cyberpunk is in the works!


I'm happy to say that I've submitted my final draft of the USE ME Cyberpunk rules to Gavin Syme of Alternative Armies/15mm.co.uk fame. It is slated to be published in April 2012!

Please check Gavin's blog for more information!

Saturday, February 18, 2012

USE ME ExCom - Part I

Many of us who grew up in the 1990's (as well as older gamers) remember the good, old computer game called UFO: Enemy Unknown (AKA X-Com: UFO Defense). This classic gem was, and still is, one of the finest computerized wargames around where you get to run an organization named X-Com which fights an alien invasion. Besides the strategic-level management of your operations all over the globe, you also got to control your force of elite X-Com operatives against the alien intruders in a tactical battlefield. This game spawned a number of sequels which were a bit less successful (although I'm an avid fan of X-Com 2: Terror from the Deep).

Inspired by this game, I've put together some unit cards for an "ExCom vs. Reticulans" scenario using the USE ME Post-Apocalypse rules. Why Post-Apocalypse? Because this is the latest finished edition of the game, which is remarkably applicable, rules-wise, to X-Com-style games, having everything from Psionics to Anti-Tank weapons.

Of course, I'm using minis I already have and have taken some artistic liberty in terms of the troopers' and aliens' looks, but the basic idea remains: a small group of brave Human elite soldiers vs. a particularly nasty alien landing party. I'm giving them a BTR-70 rather than a Skyranger at this stage as I have a BTR-70 and I don't have a Skyranger at hand.

So let's start with the brave ExCom warriors, Humanity's best. Except for the snipers and the APC, they're all Rebel Minis 15mm Russian Spetznaz. The Snipers are Rebel Minis Sahadeen and the APC is a QRF BTR-70.







You can get a full-res 3x3 print-out of these cards HERE!

Next up - the Reticulans AKA the Sectoids!

USE ME Post-Apocalipse Quick Reference Sheet


I've made a new Quick-Reference Sheet (QRS) for the USE ME PA post-apocalyptic ruleset. Get it HERE.

USE ME Sci-Fi Quick Reference Sheet

A year and a half ago I've made a Quick Reference Sheet for USE ME Sci-Fi. It should make the game even easier and quicker to play. Get it HERE!

I'll try to build a new one in this week, all while working on my next USE ME booklet, CYBER USE ME. Same goes for a Quick Reference Sheets for other USE ME variants, especially WWII, Modern and PA.

Thursday, February 9, 2012

Unit Profile Cards for USE ME!


I've made unit profile cards for the USE ME wargame rules using Paint.NET, which is a free - and excellent - graphics program. To your left you can see a sample card using 15mm.co.uk's iconic 15mm Grey Alien.

You may download a layered template for making these cards in Paint.NET HERE.

You may also download a 3x3 template set of cards - for the sake of easy printing - HERE.

Saturday, October 2, 2010

USE ME 15mm sci-fi wargame rules

I came across USE ME (which stands for Ultra Simple Engine for Miniature Engagements) quite accidentally, while checking the 15mm.co.uk site for new miniature releases. However, as I am quite interested in fast, rules-light games - both RPGs and wargames - USE ME caught my attention, especially since it seemed as a promising candidate for a mean through which I could introduce my spouse (already and RPGer) to tabletop wargaming. Also, the price was right: 6 UK Pounds including shipping, which is about $10; so, even if I would've ended up with a ruleset I didn't like, the risk of purchasing it wasn't THAT significant. So I ordered it.

I've received USE ME three days ago and read through it. This is a tiny, thin booklet of 32 A6 pages, out of them the basic rules take only 14 pages (introduction included!). And the rules are as simple as promised on the site, using only a single d6 for each roll and having a very small number of tables. I've already memorized most of the rules, except for some of the modifiers, but for that I've created a quick-reference sheet which fits nicely on an A5 page.

The rules themselves are very simple and straightforward. Each unit (called "character" in USE ME) has a type (infantry, light vehicle, heavy vehicle or super-heavy vehicle), a weapon type (sidearm, rifle etc) and an ELAN rating. The latter (ELAN) is a simple rating going from 1 (bad) to 6 (great) denoting the character's overall quality - encompassing things such as training, morale and so on into a single digit. ELAN influences a lot of things in USE ME, but first and foremost the order in which units are activated - they are activated from the highest ELAN to the lowest, with initiative (1d6 vs. 1d6) determining which side can activate first at each ELAN rating present on the table. Characters can act twice per activation, and can choose freely between action types for each action (for example, move and shoot, shoot and move, move and melee, shoot twice or move twice), with double actions of the same kind (e.g. shotting twice) incurring a minor penalty. Note that all unit types - infantry to super-heavy tanks - use essentially the same rules in this game, which is a good thing.

Ranged combat is simple as well - the attacker rolls 1d6 (plus or minus modifiers for ELAN, range and so on), and if the modified result is 4 or more the shot hits. If it hits, an opposed roll of 1d6 by the attacker vs. 1d6 by the defender is rolled for penetration, modified by the attacker's weapon and the defending unit's type; units can also be armoured for added protection. Depending on the penetration roll, the target could be unaffected, winged (i.e. lightly wounded), struck (i.e. severely wounded) or killed outright. The two wound types can be marked with markers placed on the table next to the miniature or on its base. Melee uses the same procedure, but hits are automatic (i.e. you only roll for penetration) and the defender gets a free counter-attack.

Characters could also be grouped into squads, which makes their activation, movement and targeting a bit simpler when using a large number of miniatures in the same scenario. Squads have a squad leader, and all movement and targetting uses the squad leader instead of measuring the distances for each and every member of the squad.

Simple rules for off-table support (including ortillery, that is, orbital bombardment of your gaming table!), for multi-battle campaigns, for snipers and drop-troops and for solo play. A simple (two A6 pages) point-buy force-building system is also included.

All in all, USE ME feels quite completely, especially when you consider its size. While I haven't tried it out in play yet, I get the feeling that it lives up to its promise of being a simple, fun, straightforward ruleset for miniature games.

There are a few drawbacks to USE ME, however. First and foremost is the lack of any morale system (though ELAN is said to encompass morale, among other things); characters will fight to the death no matter the odds, which is not very realistic unless you're using armies of robots or bugs. Also, the system seems to be geared towards typical, rifle-centric troop engagements, lacking specific rules for more unique weapons such as flamethrowers, submachineguns, shotguns and man-portable rocket launchers. But the good thing is that, with such a basic, generic framework of a system, you could easily solve this problems with a few very simple house rules (e.g. roll under ELAN on 1d6 for morale).

The rules are advertised as being generic sci-fi, but I think that they could be very easily used for any modern (i.e. 1900+), post-apocalyptic or near-future game. I might even be planning a WWII game using these rules, set in Stalingrad!

The bottom line is that if you're looking for a simple, fast, beer-and-pretzels system to have casual wargaming with, USE ME is a perfect match. If you're looking for something more complex and/or realistic and/or simulationist, you should look elsewhere, such as F.A.D.