Showing posts with label Sword of Cepheus. Show all posts
Showing posts with label Sword of Cepheus. Show all posts

Wednesday, March 6, 2024

What's New in the Second Edition of The Sword of Cepheus?


The Second Edition of The Sword of Cepheus refines and redefines the game, upgrading it for greater usability and playability by a wide variety of players with varying playstyles. Among the changes, you may find:

  • All-new A5 layout for maximum portability and readability.
  • The well-loved art of the first edition supplemented with new high-quality artwork.
  • Mechanics are now 100% compatible with the bestselling Cepheus Deluxe: Enhanced Edition sci-fi rules. Add sorcerers and mythical monsters to your Cepheus Deluxe interstellar campaign! Add lasers and grav vehicles to your The Sword of Cepheus game!
  • Both random and non-random character generation mechanics - your group can now choose whether it likes to trust its fate to the dice, or design the characters your players want.
  • Brand-new sorcery rules. No more "shaded magic" and corruption; more frequent mishaps and mutations replace the old Corruption mechanic. No more weak spells! All sorcery is powerful and dangerous - as it should be in a sword & sorcery tale!
  • No more digit-string "UPPs"; more readable NPC and monster stats.
  • Much less "standard fantasy" elements among spells, monsters, and magical artifacts. More original and genre-appropriate content.
  • Depending on stretch goals being met, non-human species and careers, expanded equipment, and superscience rules!


Layout samples:





Coming to Kickstarter late March 2024!

Monday, January 22, 2024

The Sword of Cepheus 2nd Edition in the works!

Our artist, Maximilian Schmuecker, who made the Cepheus Deluxe: Enhanced Edition cover, is hard at work on the cover of the second edition of The Sword of Cepheus (SoC2).
In addition to a cool sword & planet cover, SoC2 will feature an improved sorcery system, new magic items and monsters, a better layout, and greater faithfulness to the sword & sorcery source material.

It will also be 100% compatible with Cepheus Deluxe. Perfect for including sorcery and monsters in your sci-fi game, or crashing your starship crew on a sci-fantasy world!

Initial sketches:






Saturday, February 29, 2020

The Sword of Cepheus - now RELEASED!

Now RELEASED!

A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant’s thugs. A secret cabal of magicians plotting to control the minds and souls of kings. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing villains. Big muscles, big swords, eldritch sorcery, powers of the mind, eldritch beasts. From Burroughs to Howard to Moorcock to Italian Peplum films to those dreaming of outlandish post-apocalyptic worlds, heroes raise swords against corrupt nobles, inexplicable sorcerers, and alien monstrosities.

Sword of Cepheus is a roleplaying game in the triple “Sword” genres: Sword and Sorcery, Sword and Planet, and Sword and Sandal. In Sword and Sorcery, often-amoral protagonists face vile sorcery and horrid beasts as they complete awesome adventures for gold and glory. In Sword and Planet, humans finding themselves on barbaric or decadent alien planets use their superior brawn and valiant hearts to win fame, fortune, and the heart of an alien princeling. In Sword and Sandal, often set in a quasi-Biblical or faux-Roman world, men and women with sharp wits and strong sword-arms fight mythological creatures and overthrow tyrants. The common threads of all three genres are the blade-wielding protagonists who use their brawn, as well as brains, to fight foes both supernatural and mundane and undertake hair-raising, violent adventures.

The Sword of Cepheus rules include everything you need to play thrilling sword & sorcery adventures:
  • Streamlined skill-based 2D6 task resolution!
  • Procedural character generation with 12 archetypal careers for your character to undergo!
  • 44 unique character Traits to customize your character!
  • A wide selection of adventuring equipment and weaponry!
  • Simple yet intriguing rules for adventuring and exploring exciting worlds!
  • Fast-paced, action-packed combat - whether on foot, from horseback, or on the high seas!
  • A skill-based, perilous sorcery system, with 108 eldritch spells!
  • 96 terrible monsters for heroes to face!
  • A selection of treasures, both mundane and magical!
  • Detailed gameplay examples for quick and easy comprehension of the rules!!

Raise your sword! Adventures awaits!

Compatible with Cepheus Light, the Cepheus Engine System Reference Document and other OGL 2D6 Sci Fi games.

See a sample from the book HERE!

Saturday, February 15, 2020

Sword of Cepheus to be released in two or three weeks!

We at Stellagama Publishing are proud to announce that we will release Sword of Cepheus, Stellagama Publishing's 2D6-based sword & sorcery ruleset, in the last week of February or the first week of March. The initial release will be in PDF format; print options should be available within a few weeks from the PDF's release.


Saturday, January 5, 2019

Announcing Sword of Cepheus!


I am working now on a new project: Sword of Cepheus. This will be an all-out, no holds barred, sword & sorcery role-playing game based on Stellagama Publishing's Cepheus Light ruleset. Built as a toolkit, it will allow the Referee to build her own badass sword & sorcery setting!

Skyship-riding lizardfolk pillaging villages. A sorcerer in a flying saucer blasting his enemies with the power of his mind. A muscled barbarian wields a star-sword against the local tyrant’s thugs. A secret cabal of psions plotting to control the minds and souls of kings. A modern-day Earthman finding himself on a savage alien planet. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing villains. Big muscles, big swords, eldritch sorcery, powers of the mind, alien beasts, and remnant super-technology. From Burroughs to Howard to Moorcock to Italian Peplum films to those dreaming of outlandish post-apocalyptic worlds, heroes raise swords against corrupt nobles, inexplicable sorcerers, and alien monstrosities.

Mechanics, as in Cepheus Light, will be traditional 2D6 skill-based, with procedural character generation, straightforward task resolution, and personal and chase-based naval (and skyship!) combat. It will also contain rules for eldritch sorcery, psionics, a collection of fantastic alien beasts with a Lovecraftian flare, detailed low-tech and supertech equipment, and rules for what happens when your savage barbarian encounters magic or technology beyond anything he has ever imagined.

There are three main themes to Sword of Cepheus: Gritty Heroism, Dark Sorcery, and an Open World.

Gritty Heroism means that a skilled character is well above a normal man in power and ability. An expert swordsman (Melee-3) in good armor can best and defeat many lesser warriors in armed confrontation. He will parry their weapons and strike true at their bodies. With a good Tactics skill, he will also act well before them. However, he is still mortal. An ambush, a sneak attack, poison, or other underhanded tactics will put him in grave peril. A lucky arrow can still strike him, though good armor will mitigate part of the impact. Tactics and strategy matter. Even a so-called "high level" character must think before he acts, and lesser foes can still fell him if they play their cards right.

Dark Sorcery implies that magic is unreliable, and so are "magic items" and supertech. Psionics are safer but much weaker in most cases. Any spell can fail, and any ritual has a certain risk of dire consequences. Using black magic - such as necromancy - corrupts the sorcerer. There are no teleporting supermen throwing fireballs around in Sword of Cepheus. Rather, there are sorcerers weaving subtler spells and conducting risky arcane rituals. The same goes to monsters - while often easier (on paper) to slay than those of traditional D20 games, they pose a serious danger to those who try to confront them - even skilled heroes.

The worlds of adventure Sword of Cepheus envisions are Open Worlds. The world does not scale with the characters; a moderately skilled character can try and tackle horrible monsters, at a serious risk, while an expert adventurer can still face a challenge against "weaker" foes. The players chose the risk level; there are no scaling "challenge ratings" here. This also means that lightly or moderately skilled characters can adventure, shoulder to shoulder, with highly experienced veterans, and still make a difference both in combat and outside it without being totally overshadowed by their expert peers.

So a world of barbaric adventures awaits!

Tentatively - coming late 2019 or early 2020.