Sunday, June 1, 2014

[ACKS] Visitor Hybrid Racial Template

The enigmatic Visitors came from beyond the stars to pursue ends unknown on our world (or the world of Kanahu in case of my Barbarian Conqueror King setting). As part of their mysterious mission, they abduct, from time to time, ordinary Humans (and less frequently so, Lizardmen, Gecko-Men or even Bug-Men) to perform experiments on them and, in some cases, impregnate their women with hybrid fetuses. These hybrids, half human and half Visitor, grow up to be eccentric outsiders, belonging to neither the terrestrial world nor the alien realms. Some are picked up by their alien sires to serve an unclear higher purpose, but many are abandoned.

Gifted with amazing powers of the mind, as well as an aptitude with magic, these abandoned children often use their alien legacy to further their own ends. Their alien heritage marks them with large, almond-shaped multi-faceted eyes, similar to those of their Visitor progenitors, but also with an instinctive knack for deciphering alien technology. They are usually somewhat shorter than ordinary Humans, rarely standing higher than 5', and are slight of build and greyish-skinned, with oily, usually black (though sometimes red) hair. While sometimes shunned by superstitious Humans, their alien origin is a great boon for the Hybrids, who may work wonders with the combination of alien tech with arcane magic.

All Visitor Hybrids require a minimum Dexterity and Intelligence of 10 or better. They may not have Strength or Constitution above 16.

Class category Values:
  • Fighting: Visitor Hybrids with narrow or broad weapon selections must include at least alien pistols and rifles among their selections.
  • Divine: Visitor Hybrids, who are more attuned with alien beings than with local divinity, are usually less concerned about divinity than most Humans, and thus may not have a Divine Value higher than 2.
  • Arcane: Any build points allocated to the Arcane Value stack with build points allocated to the Visitor Hybrid value for purposes of determining the class’s spellcasting ability (see below).

Visitor Hybrid 0 (XP Cost 325): at Visitor Hybrid 0, the class will have the following four custom powers:
  • ESP: Thanks to their telepathic genes inherited from their alien progenitors, Visitor Hybrids may use ESP (as per the spell) every 8 hours, with a casting time of 1 round. This is in addition to any potential castings of this spell if they possess levels in Arcane Spellcasting and learn this spell.
  • Alien Intuition: Any Visitor Hybrid can rely on his alien subconscious to achieve On the Spot Understanding with all alien tech on a a roll of 11+ (with mishaps only on a 1) (counts as 2 proficiencies).
  • Alien Lore: Furthermore, Visitor Hybrids possess an instinctive knowledge of baseline alien technology, and thus have the equivalent of the Alien Lore proficiency in Weapons, Armour and Chemicals. A Visitor Hybrid can achieve On the Spot Understanding of an alien artifact from these three categories on an 7+ (Alien Intuition already factored in), and only suffers mishaps on a natural 1 in that category. He gains +1 on all research rolls related to alien technology, and only mishaps on 1-3 even if it is a category he isn't familiar with (counts as 3 proficiencies).
  • Alien Senses: Visitor Hybrids are highly tuned to their surroundings and enjoy sharp senses. The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise. This is effectively the Alertness proficiency selected as a custom power.
  • Perceive Intentions: Blessed with telepathic senses, the Visitor Hybrid always know the exact reaction result (Hostile, Unfriendly, etc.) of creatures he interacts with, even if the creatures attempt to lie or conceal their reactions. Creatures with a CHA greater than the character’s WIS are immune to this power (and the character will know they are immune).

Visitor Hybrid 1 (XP Cost 950): Visitor Hybrid + 1/3 level Mage.

Visitor Hybrid 2 (XP Cost 1,575): Visitor Hybrid + 1/2 level Mage.

Visitor Hybrid 3 (XP Cost 2,200): Visitor Hybrid + 2/3 level Mage.

Visitor Hybrid 4 (XP Cost 2,825: Visitor Hybrid + Mage.

Experience Point Progression After 8th Level
Visitor Hybrids increase the amount of experience required to gain each level after 8th by 55,000XP.

No comments:

Post a Comment