Classic Traveller's Book 1: Characters and Combat provides a surprisingly complete collection of low-tech arms. Weaponry includes a good range of TL0-3 weapons, from spears to muskets, ideal for low-tech lost colonies and to forays into medieval and fantasy role-playing. Furthermore, Supplement 4: Citizens of the Imperium provides bows and crossbows, including the inaccurate but rapidly firing Repeating Crossbow. Book 3: Worlds and Adventures also provides common adventuring gear, such as torches.
However, the one thing lacking in these rules is low-tech armor. The only low-TL armor in Classic Traveller is the Jack (leather) armor (TL1). Below I will detail a few additional suits of armor for your Proto-Traveller game.
Chain, TL1, Cr250. A suit of flexible armor composed of many small interlocking metal rings. Treat as Mesh against TL2 or earlier weapons and as Jack against modern weapons. Weighs 18000 grams. Like modern armor, it does not count towards Encumbrance.
Elven Chain, TL1, Cr2000. A suit of particularly high-quality and lightweight Chain armor. Treat as
Mesh-1, weighing only 8000 grams. At the Referee's option, it may even count as regular Mesh against modern (TL3+) weapons.
Plate, TL2, Cr1000. A heavy full-body suit of armor built of metal plating. Treat as Cloth against TL2 or earlier weapons and as Jack against modern weapons. Weighs 25000 grams, and, unlike other suits of armor, Plate does count against the Encumbrance limit.
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