Once you hit a target, you roll the penetration dice: 1-7, light wound; 8-11, severe wound; 12-16, mortal wound; or 16+ insta-kill.
Armor reduces the number of Penetration Dice you have. Light armor reduces by one die; heavy armor by two dice; powered armor by three dice.
A critical hit (let's say, a natural 12 on the 2d6 attack roll) adds one Penetration Die.
2 light wounds become a serious wound. 2 serious wounds become a mortal wound. Being wounded again when mortally wounded kills you.
So, the probabilities of the various wound levels, once a hit is made, are (I hope I got the math right this time...):
Pistol vs. unarmored target:
58% light wound
39% serious wound
3% mortal wound
No insta-kill without crit.
Rifle vs. unarmored target:
16% light wound
46% serious wound
36% mortal wound
2% insta-kill
With light armor (-1 Penetration Die):
Pistol:
100% light wound unless on a crit, in which case 58% light wound, 39% serious wound, 3% mortal wound
Rifle:
58% light wound
39% serious wound
3% mortal wound
No insta-kill without crit.
With heavy armor (-2 Penetration Dice):
Pistol:
No damage without crit, in which case light wound.
Rifle:
100% light wound unless on a crit, in which case 58% light wound, 39% serious wound, 3% mortal wound
Now, let's factor in the to-hit chance: 8+ on 2d6 + attacker skill - target skill and assume equal skills, per shot fired (42% to-hit chance):
Unarmored/Pistol:
58% miss
24% light wound
17% serious wound
1% mortal wound
No insta-kill without crit.
Unarmored/Rifle:
58% miss
7% light wound
19% serious wound
15% mortal wound
1% insta-kill
With light armor:
Pistol:
58% miss
42% light wound unless on a crit
Rifle:
58% miss
24% light wound
17% serious wound
1% mortal wound
No insta-kill without crit.
With heavy armor:
Pistol:
No damage without crit.
Rifle:
58% miss
42% light wound
Of course, chances are way higher if you're more skilled than your target!
What do you think of it now?