Monday, November 12, 2018

Preview: Cepheus Light - Traits

Our first new supplement for our Cepheus Light rules is Cepheus Light - Traits. This supplement allows further (optional, of course) character customization without over-encumbering the rules or over-powering the characters.

Under these rules, characters gain Traits – focused abilities and areas of training which only partially – if at all – overlap with skills or characteristics. A character has one Trait per 4 total skill levels (rounded up); for example, a character possessing 7 total skill levels will have 2 Traits. If using the optional experience rules in Cepheus Light, character gain new Traits according to their new total skill points; for example, a character raising their total skill points from 8 to 9 gains an additional Trait. 

Any character may choose any Trait they meet the perquisites for. 

Some Traits use a "throw 3D and pick the higher two" mechanic. For example, if you throw three dice and get a roll of 2, 3, and 5, your result will be 8 (3+5), as the 2 is discarded.

The booklet will include 50 Traits.

Below are a few sample Traits:

Perquisite: Melee Combat skill 

The character knows how to hit weak spots in the enemy's armor in melee combat. 

When attacking in melee, if the to-hit throw's Effect is +6 or better, ignore the target's armor.

Latent Psion 
Perquisite: None 

The character has untrained psionic abilities (see Cepheus Light's Appendix A: Aliens and Psionics). 
Untrained, the character has 1 PSI point and one of the following powers: Enhanced Characteristic, Sense, Lift 1 gram, Life Detection, or Blink. The PSI point regenerates after a night's sleep, as usual. Psionic drugs affect the character as usual and allow more frequent use of their powers
Actual psionic training allows the character to roll a normal PSI characteristic and additional powers.

Perquisite: Medicine skill 

The character is a specialized surgeon.
When treating a seriously wounded character, the surgeon may throw Medicine 6+ to reduce recovery time from 5D days to 2D days. 

If using the Trauma Surgery rules (available for free from Stellagama Publishing) the surgeon throws 3D and picks the highest two when throwing for such a surgery. 

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