Sunday, November 24, 2013

ACKS: Deep One Hybrid Racial Template


"I think their predominant colour was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design - living and horrible."

- H.P. Lovecraft, "The Shadow Over Insmouth"


The Deep Ones are a race of aquatic monstrosities, part fish, part frog and part man, who have inhabited the oceans around Kanahu for aeons. They battled the Serpentmen for dominance; vied for control with the mysterious Visitors; and were the targets of numerous holy wars by the Lizardmen followers of Lawful Ixchala. And yet, they remain; dwelling under the waves in their magnificent, if terrible, reef cities, where they pay tribute to their father-god, Dagon, as well as to their over-god, K'tulu.

The Deep Ones are not content with living underwater, however. In service of their Chaotic masters, they seek to infiltrate coastal communities, intermixing with the local Human population, and tainting the blood of Men with their terrible curse. Indeed, the old, deposed nobility of Harat, mostly chased from their mansions and seaside castles by Hardun's Army of the Free, were, and still are, hybrids of Men and Deep Ones. This racial template represents these hybrids, who continually devolve from humanity to aquatic monstrosities.

Deep One Hybrid character classes are created using the Deep One Hybrid racial category and experience points. Requirements, class category values, hit points per level after 9th, and experience point progressions are modified as noted below.
Requirements:
All Deep One Hybrid classes require a minimum Strength, Constitution and Wisdom of 9 or better. They must also be Chaotic, or, in rare instances (subject to the Judge's approval), Neutral, and never Lawful.

Class category Values:
Divine: Any build points allocated to the Divine Value stack with build points allocated to the Deep One Hybrid value for purposes of determining the class’s spellcasting ability (see below).

Deep One Hybrid 0 (XP Cost 250): at Deep One Hybrid 0, the class will have the following four custom powers:
  • Swimming: The character gains a swimming movement rate of 120' per turn. The character may hold his breath for 1 Turn (10 minutes).
  • Tainted Blood: The character is, since early adulthood, somewhat deformed, displaying some Deep One traits. Even to those who do not know what these tell-tale signs mean, the character will look ugly and unworldly, granting him or her a -2 penalty to Reaction.  However, most sentient Chaotic monsters will recognize the character's true nature and react favourably towards him or her, granting a +2 bonus to Reaction. 0
  • Into the Sea: If and when they complete their transformation into full Deep Ones, the Hybrids retain their class abilities and may continue to level and grow in HD and in power. This works similarly to the Sakkaran (Zaharan) Ruinguard's After the Flesh power. The character can be continued to play as a Deep One. A full Deep One has HD as the character has class levels, retains all class abilities and spellcasting, may breath both under and above the water indefinitely, is immune to disease and to further ageing, has Infravision and may attack with its claws for 1d4-1 damage each, in addition to all other powers. However, Deep Ones suffer a -4 Reaction penalty from all Neutral or Lawful mortals, but enjoy a +4 Reaction bonus from all Chaotic beings.

Deep One Hybrid 1 (XP Cost 500): Deep One Hybrid 0 + Divine 1

Deep One Hybrid 2 (XP Cost 750): Deep One Hybrid 0 + Divine 2

Deep One Hybrid 3 (XP Cost 1,250): Deep One Hybrid 0 + Divine 3 

Deep One Hybrid 4 (XP Cost 2,250): Deep One Hybrid 0 + Divine 4

Experience Point Progression After 8th Level
Deep One Hybrids increase the amount of experience required to gain each level after 8th by 40,000XP.

2 comments:

  1. Typo? You talk about Divine value stacking, but the title of that paragraph is Arcane...

    ReplyDelete
  2. This is a typo. Thanks for correcting this. I'll fix it ASAP.

    ReplyDelete