Showing posts with label Alkonost. Show all posts
Showing posts with label Alkonost. Show all posts

Sunday, October 11, 2015

History of Alkonost Cluster - Part II

Following Part I, which covered the period from ancient history to the end of the Silence, this second and final part will detail the post-Silence history of my Stars Without Number setting, Alkonost Cluster. See the sector overview and map HERE.


Rise of the New Terran Mandate and the Incunablis Machines - 3054 CE to 3161
Kedesh Orbital Shipyards
The Mandate Bruxelles-class Battlecruiser Mumbai was in deep patrol, with a full marine battalion onboard, when the Scream hit in 2665. With its Psychic navigator instantly killed in the shockwave, it dropped out of Drillspace far outside the Kedesh system in the Alkonost region. Its engines severely damaged by the sudden dimensional shift, and unable to drill back into drillspace, the Mumbai faced 400 years of sublight travel back to the local colony at the minimal remaining thrust. Captain Aharon Durnhal and his crew thus entered cryosleep in hope of surviving the slow, centuries-long creep to settled space.

Meanwhile, the world of Kedesh, a former promising industrial colony on the high frontier, made its own slow climb to recovery following the Scream. In 3054, it launched its first orbital flight, and in 3061, staged landings on its two moons. When Kedeshian radio telescopes picked up a strange radio transmission - the Mumbai's distress beacon - from orbit in 3065, they sent a spacecraft to investigate. Its pilot boarded the enormous, highly advanced ship, and soon inadvertently activated the cryo-revival process. The revived crew and captain were quick to capture and interrogate the low-tech interloper. Soon after they used the ship's many shuttles to land at Kedesh's capital and present themselves as representatives of the long-absent Terran Mandate. Having enough firepower to wipe out anything in their path even with their crippled engines, they quickly installed themselves as Kedesh's new rulers, establishing the New Terran Mandate, with Durnhal as its Director. They used the ship's stockpile of Pretech anagathics to keep the old captain and his command crew alive and young for almost a century and a half. The same Old Mandate officers who took over Kedesh are also in power today, in 3200.

The ship lacked heavy manufacturing equipment or even experts in manufacturing apart from the partial knowledge of the ship's engineers. But with enough hard work and many sacrifices forced upon the Kedeshian population, the New Mandate reached TL4 in 3111. Soon after, Kedesh sent ships across the Sector to start building the new Mandate. The various warlords and petty tyrants of the outlying worlds were relatively easy to subdue, either with token gifts of Pretech origin, or more commonly, by a token demonstration of the New Terran Mandate's Pretech military might, usually by landing a small, but impressive, force of power-armored troops and a few grav tanks on the target world. The typical backwater ruler had no clue that this force was more or less all that the New Mandate actually had in the way of Pretech military hardware - and that the rest of its military was composed of TL3-4 troops of highly variable quality and morale.

So thus was built the New Terran Mandate, composed of a small Core ruled directly by Mandate officials, and a much larger Periphery - in the Shallow Blight - subordinate to it, which was paying the Kedesh administrators an annual tribute. The sleepy, backwater world of Alkonost was one such vassal-world of the New Mandate, its Archdukes subservient to the high-tech interstellar overlords. And so was, after a fashion, the even more backwater world of Laana, where the weak Presidents bowed to whatever bully who showed up in orbit with starship-grade weapons and good bribes, be that the New Terran Mandate or the inhuman Incunablis Machines.

The latter - the Incunablis Machines - reached from their mechanized factory-world to the stars in 3070s, and quickly built their own pocket-empire on the border of the New Terran Mandate, occupying the wolds of Isis, Osiris and Sicarii and exacting tribute in Pretech and in cyborg "volunteers" from several other neighboring worlds, chief among them Laana. Border skirmishes with the New Mandate were relatively frequent, but never escalated into a major war, as both polities were distant enough from each other to prefer to invest in their respective cores rather than risk a head-on confrontation.

Meanwhile, the AI Cores from Incunablis ordered and rebuilt their new colonies along the lines of Incunablis society - that is, a hierarchical system topped by unbreaked and partially-breaked AI Cores, beneath them lesser (breaked) AIs and sentient robots, beyond that cyborgs and at the bottom - "organic" serfs, each tattooed on his forehead with a barcode for easy identification by machines, who toiled at the menial jobs where the limited number of Pretech AIs and robots could not be applied. For, indeed, the post-Scream industrial capabilities of the Incunablis Machines were, and still are, limited, lacking the components and capacity to produce Pretech armatures and create more "proper" AIs, breaked or unbreaked, except for the most rudimentary; so cheap human labor, cyborged or otherwise, was always in high demand in the mechanized, industrialized society of the Incunablis Machine Empire.

The Great Alkonost War - 3161-3169
Alkonost Republic frigate fleet, circa 3163

Old Alkonost, under Archduke Leonid II's rule and de-facto New Terran Mandate domination, was little more than a colony of the New Mandate. Its population toiled in the many factories and fields, suffering poverty while their higher-tech products were either consumed by the aristocracy or shipped away to the distant New Mandate. New Mandate officials walked through the Alkonostan streets like mighty lords, eclipsing even the local nobility in their power and prestige. But by the late 3150's, the local population grew tired of this autocracy and its off-world masters. This resentment gave rise to the Free Alkonost movement, an underground movement initially engaged in agitation against foreign rule and its subservient aristocrats - and later outright clandestine political organization and acts of sabotage. The regime knew well enough how to deal with such dissidents. Countless would-be rebels were gunned down or sent to remote labor camps away from the temperate equatorial zones. So the rulers felt secure - after all, who will dare challenge a centuries-old regime backed by the energy cannons of New Terran Mandate gunships? Or so they thought.

Their mistake became apparent in 3161. No matter how many Free Alkonost activists were jailed or shot, the movement grew to massive proportions with cells in every factory, farm and neighborhood. In September 3161, the movement staged a lightning insurrection, rising up in arms around Alkonost. The overwhelmed Archducal officers found that their supposedly loyal soldiers were mostly won to Free Alkonost as well; the soldiers turned their guns around to face their old masters. The revolt was quick; within three weeks, the entire Archducal regime collapsed and was quickly replaced with a Provisional Government, soon giving way - in turn - to the Alkonost Republic, ruled by a President and a Duma (parliament). Archduke Leonid II himself fled to Kedesh, when he eventually died in 3189. The entire planet celebrated; the hated masters were overthrown, the many riches once held by nobles and off-worlders were quickly broken up and sold to locals, in part, or kept (in part) as state enterprises aimed at serving the people of Alkonost.

But the celebrations were premature. The New Terran Mandate was furious at the loss of its profitable subject-world of Alkonost, and soon sent its fleets to Alkonost and the rebelling Chernobog and Poludnitsa to bring the troublemakers back in line. Because sending outright legions of enforcers to crush such dissent was well beyond the New Mandate's capabilities, what this attack mean in practice was an "intervention" by New Mandate expeditionary forces in support of local Monarchist (pro-Archducal) forces on Alkonost and its neighbors. This war - fought in its main part between the nascent Alkonost Republic and local forces supporting the old order of things (and backed by the New Mandate and its orbital fleets) - consumed much of the 3160's in a haze of hellfire, orbital engagements and the cities of Alkonost, Chernobog and Poludnitsa changing hands multiple times. Eventually, around 2166, the New Mandate-backed forces began to fall back under Alkonost Republican military pressure, firmly clearing the worlds of Novaya Verkuta, Alkonost, Chernobog and Poludnitsa of any pro-Mandate forces.

At this point the war moved to its second phase - that of Alkonostan assault on New Mandate territory proper beyond the subjugated Archduchy of Alkonost. Fighting in the hellish swamps and alien mushroom-forests of Belobog raged for three years, but the Alkonost Republic also backed various anti-Mandate forces on several vassal worlds, hoping to entangle the New Mandate in a multi-front counter-insurgency war it cannot win and thus forcing it into a cease-fire agreement under favourable terms for the Alkonost Republic.

One such world was Laana - in part, a vassal-world of the New Terran Mandate, and in part, open hunting ground for Incunablis cyborgs and robots. The Laanese government was little more than a formality - a weak Federal Government controlling little but the run-down starport and sometimes sending its forces to protect whatever local gentleman from rebelling peasants. Slavers from nearby worlds, as well as Incunablis Machines, plied their nefarious trade and cyborg-raids unhindered. However, some of the Laanese population did resist this state of affairs. The remnants of the Perimeter Agency, members of the old Unity party, and the remains of the Order of the Mind found their way to the crags and caves of the deep south, protected even from orbital sensors by the rough terrain. And there, a new alliance was forged. In 3143, these three groups united into the United Liberation Front (ULF), a unified resistance group fighting against the ineffectual regime, tyrannical gentry, slavers, the New Terran Mandate "traders" and "tax collectors" - and the Incunablis Machines and their nightmare cyborging raids.

Thus the guerrilla war on Laana has begun in the 3150's, in the first years in sporadic sabotage and raids on isolated groups of Incunablis cyborgs or particularly nasty gentry, but later a better-organized campaign. Still, they were restricted to operating in craggy terrain or under the cover of hemisphere-wide dust storms, as the Machines, the slavers and the New Mandate ruled the skies above them with one orbital battle station per hemisphere. But underground, or in deep, shadowed crags, they built their strength, forging new communities of survivors and escapees. One of their best war-leaders was Johar Saleh, a cunning tactician and brave raider, who, in 3155, was elected the Chairman of the United Liberation Front. But the war still went on, harsh and exacting a high price in blood. Here entered the Alkonost Republic.

The greatest strike against the New Mandate and Machine overlords on Laana came in 3168. With help of Alkonost Republic military advisors and special-operations gear, teams of ULF warriors managed to infiltrate both of the orbital battle stations, purchased from the New Mandate at a high cost by the Laanese government and run by Mandate personnel. The raid on the southern hemisphere's station was led by Chairman Saleh himself, who left his young but talented aid, Ameena Miran, to lead the ground-side ULF in his absence. The New Mandate, of course, resisted this incursion with all of its might, but the ULF was victorious although at a terrible price: all of the ULF fighters who have infiltrated the two stations had to sacrifice themselves to destroy the stations, Saleh included. But they were victorious: both stations were destroyed and the New Mandate had to evacuate its presence from Laana.

Forced out of Laana and unable to hold Belobog, the New Terran Mandate finally capitulated in April 3169, signing a long-term ceasefire agreement with the Alkonost Republic, recognizing its independence and vowing to avoid any support of local monarchist forces. This ended the Great Alkonost War, with the Alkonost Republic having the upper hand and the New Mandate left to lick its wounds. While the losses incurred by the war were monumental for both sides, the wave of patriotism released inside the Republic by this victory was powerful enough to stimulate its economy and lend enthusiasm to the Alkonostan population in their reconstruction of their war-ravaged worlds. But soon after the New Terran Mandate was sent packing, a new threat appeared to the embattled Republic - the Incunablis Machine Empire.

The Incunablis Conflict - 3170-3189
Alkonost Republic Hecate-class Frigate, early 3180's
Prior to the Scream, the technologically-advanced world of Incunablis specialized in robot and computer products in general and breaked AIs in particular. There were rumors, however, of illicit research into ubreaked AIs, maltech cybernetics and unsanctioned robotics. Despite Incunablis' planetary government's strong protests, the Perimeter Agency launched several investigations into these suspicions, but found nothing substantial. The rumors, however, were true. The major corporations on Incunablis, backed and supported by the planetary government, were deeply involved in illegal research in the field of robotics, cybernetics and unbreaked AI, and have evaded notice of the Perimeter Agency. Shortly before the Scream, a network of unbreaked AI Cores was set up, its insights greatly speeding up the world's research into cybernetics; following the Scream, these Machines were in power.

By the 3160's, Incunablis controlled its own multi-world empire, under its mighty cybernetic yoke. Imprimatur, Incunablis, Osiris and Sicarii were its worlds, all managed by unbreaked or semi-breaked AI Cores and their legions of "puppet" robots and cyborgs; Laana - while not under direct Incunablis control - was also under strong Incunablis influence. During the latter days of the Great Alkonost War, the Incunablis Machine Empire sensed the weakness of the embattled Alkonost Republic, and began raiding its worlds for resources and potential "candidates" for cyborging. From its bases on Imprimatur and Sicarii, the Machines could easily strike Alkonost, Poludnitsa and Chernobog directly. In late 3169, knowing that the Republic was still recovering from the horrors of the Great Alkonost War, the Machines launched coordinated raids against Republic worlds. Following several waves of raids, the Alkonost Republic had no option but fight back, and it began concentrating its efforts at the weakest link in the Incunablis chain of subjugation - the semi-vassal world of Laana, where the Republic had connection with the local guerrillas from the Gret Alkonost War days.

On Laana, the young, energetic Ameena Miran, 31 years old at the time, was elected the next Chairwoman after Chairman Saleh's death, and very soon proved herself more than capable of leading the ULF. While not as brilliant a tactician as her predecessor, she was - and still is - a highly charismatic leader, capable of moving masses of people with the mighty force of her personality. Under her leadership, unhindered by any consistent Incunablis or New Mandate orbital capability and supported with arms and equipment by the Alkonost Republic, the ULF launched an all-out open war for the liberation of Laana from the AI overlords once and for all. In 3174 they were victorious. The ULF led by Chairwoman Miran entered Laana City under the cover of a massive dust storm and ousted the last President. They were free at last from off-world tyrants and from any organized opposition by the gentry. Celebrations in Laana City - now renamed The Liberated City - as well as in the rest of the world lasted for weeks. But the world was devastated by the prolonged wars and the Laanese were extremely reluctant to use any leftover Incunablis robotic technology, as it reminded them of the horrendous Machines.

Chairperson Miran moved quickly and decisively from leading the war against the New Mandate, the Machines and the Federal government - to leading the campaign for the re-industrialization of Laana. Led by her charismatic vision, the Laanese people willingly put long hours of hard work into rebuilding their world; they personal rewards for this in terms of their quality of life were quite minor, as the majority of economic output went towards industrialization and building a mighty Inter-Stellar Liberation Army (ISLA), but they were free - and worked for forging their own destiny. Analog technology, augmented by the rapidly developing field of psionics and by psionic "Mentants" (Humans trained to replace computers), replaced the Empire's digital technology.

Between 3174 and 3185, the Incunablis Conflict simmered on at a much lower intensity, both sides rebuilding for the inevitable next round of fire. The next target in the prolonged, if lower-key (when compared to the Great Alkonost War) Incunablis Conflict was Sicarii, and unlike Laana it was a world directly under Incunablis rule, its human population kept in line by robots and cyborgs and worked as slaves producing spare parts for the Incunablis machines or more commonly - left in abject poverty and under the constant threat of cyborging raids. As Sicarii served as a base of operations for many raids into the Republic and against Laana, it was the next logical step in the ongoing war against the Machines. It was, however, heavily fortified. This is why the invasion of Sicarii involved three integral parts - Alkonost naval strikes against Incunablis battlestations in Sicarii orbit, landing elite expeditionary troops to engage the Machine forces on the ground, and most importantly - supporting and bolstering the local human resistance (the Human Revolutionary Movement - HRM) which will do the bulk of ground fighting against the local Incunablis-supported "puppet" troops, their supporting robots and their cyborg officers.

The joint Alkonost-Laanese forces together with local HRM rebels launched the Operation Burnt Offering in May 3185. It began with coordinated naval attacks on the two Incunablis battlestations in Sicarii orbit, and once they were neutralized, Alkonostan transport ships landed a ground force mostly composed on Laanese ISLA troops. As these invaders integrated with the HRM locals, they began retaking Sicarii from the Machines, inch by inch. But unseating the Machines required the removal of their AI cores from Starport City, which were heavily defended and fortified underground. Thus, the HRM/ISLA forces executed a daring plan in 3187 - multiple commando raids on the five nuclear 'snuffers' protecting Starport City. These were almost suicide attacks against highly sophisticated mechanized defenses, but the sacrifice of most operatives paid its dividends when Starport City lost its 'snuffer' protection. Before the Machines could reactivate their 'sunffers', the Laanese frigate Harriet Tubman launched several deep-penetrating nuclear missiles into the heart of the Machine Cores, utterly destroying Starport City and thus eliminating any coordinated Machine fighting ability on this world. Within a few months, after repelling several Incunablis naval raids and mopping up the remaining Puppet forces, the Machine Empire had to admit its defeat, and Sicarii was liberated, soon to be integrated into the new "Liberated Worlds" polity headed by Laana.

Defeated, the Incunablis Machine Empire offered the Alkonost Republic a peace treaty beneficial for both sides. This Treaty of 3187 meant an end to all hostilities between the Machines and the Republic, and the Machines giving up any claims to Sicarii and Laana, in return to the Republic giving up any claims to any of the three remaining Incunablis Machine Empire worlds. Furthermore, both sides agreed to set the world of Imprimatur apart as a "treaty port" - a world where Alkonost-registered ships can land and trade raw materials and pretech components for advanced electronics and nanotechnology manufactured by the Machine Empire - far above and beyond anything the Republic could produce. The Republic agreed to deny its citizens access to Incunablis itself or to Osiris. While Alkonost signed this treaty with a sigh of relief, the Liberated Worlds refused to sign it, claiming that this will mean betraying the hopes for liberation of any humans left on the Incunablis worlds. But nonetheless, the Liberated Worlds does honor this treaty (though they did not sign it), at least for now, out of respect for their Alkonostan allies.

Later Developments 3189-3200 (present day)
Alkonostan Stalkers survey a lost world, mid 3190's
Peace finally arrived at the Alkonost Republic, and with it - the new prospect of colonizing new worlds (such as Domovboi) and raiding the various Blight worlds for highly profitable Pretech components to which the growing technological base on Alkonost ahs developed a voracious appetite. Many of the veterans of the last two wars - the Great Alkonost War and the Incunablis Conflict - found new employment as Stalkers, raiders of the Blight who treat on dangerous ground to bring back Pretech components to sell at a fat profit margin back on Alkonost. This is a time of exploration, of expansion and trade; and the Republic flourishes. But there are those who think that its democratic demeanour is a sign of weakness, and that a more authoritarian regime will steel it to face the challenges of the universe; the Psionic Committee and its allies in the Navy officer corps do plot a coup towards this direction, slowly but surely working their plan for regime change.

Meanwhile, the Liberated Worlds saw less peace than the Alkonost Republic. While Laana and Sicarii are undergoing fast-paced industrialization (and some would say, militarization), the Liberated Worlds have recently acquired Apep as well. When the Grand Pharaoh of Apep decided to seize the Laana-registered trader, Song of Moses in 3198 and imprison its crew, little did he predict the firestorm that would follow. When another free trader passed the news of this to Laana, especially with graphic descriptions of the torture and execution of crewmembers, the Laanese public was enraged, and soon enough Chairwoman Miran stepped up to the plate. Soon enough, three battalions of ISLA special forces landed with heavy TL4 arms and air (and orbital) support and spurred the local insurgents - with whom the Liberated Worlds had some dealings in the past - into an all-out assault on Pharaonic forces. When the dust settled, the Pharaoh was on a fast ship en route to Kedesh, and the insurgents were in power. Within a month, the leaders of the Revolutionary Provisional Government of Apep came to visit Laana itself and returned home with a 10 billion credit low-interest loan (usable for purchasing Laanese goods) for industrialization. Thus in early 3199, Apep formally joined the Liberated Worlds.

Both the New Terran Mandate and the Incunablis Machine Empire are still reeling from their recent defeats. Of these two, the New Mandate had had its three decades of recovery, and is now preparing for renewed expansion. In fact, rumor has it that the New Mandate's Harmony Bureau is behind the Luddite insurgency on Sicarii and the Royalist terrorism on Apep. Meanwhile, the Liberated Worlds and the Alkonost Republic are stirring trouble for the New Mandate on Svarog and Chemosh... A proxy war might be brewing, while the Incunablis Machines do seem to be quite as of late.

Interesting times...

Monday, March 9, 2015

Alkonost - Sector Overview

Here I'll post the next development of my renewed Alkonost Sector - the sector map plus each world with its description with added world stats. All now organized according to world location, going in each column from top to bottom and then going column by column from left to right.



0000 Novaya Vorkuta
Atmosphere: Breathable Temperature: Cold Biosphere: Microbial Population: 1,312,000
Tech Level: 4 Living Standard: Poor World Tags: Freak Weather, Warlords
Language: Neo-Russian Naming: Russian

An old Mandate penal colony with a very bad climate but rich in minerals. Marginally habitable. After the Scream, the inmates rebelled and created a very anarchic and chaotic society. The "black sheep" of the Alkonost Republic - culture is anarchistic and heavily influenced by criminal underworld codes. The Republic barely tolerates this in return to access to the local mineral wealth and the excellent troops this world provides to it (mostly scout/recon elements).


0001 Alkonost

Atmosphere: Breathable Temperature: Temperate Biosphere: Hybrid Population: 26,133,000
Tech Level: 4+ Living Standard: Good World Tags: Regional Hegemon, Secret Masters
Language: Neo-Russian, English Naming: Russian, English

Jewel of the Alkonost Sector, originally setteled by Russian and American intellectuals fleeing the stifling atmosphere of the old Mandate. Very habitable and quite heavily populated, TL4. Center of the Alkonost Republic. One of the two Regional Hegemons in the sector (the other being Kedesh). Also the longest-habitatedworld in the Sector/Cluster. Unknown to many, a major chunk of its government is secretly controlled by the Psionic Committee (PsiCom) which is now engineering a coup together with its confederated in the Navy against the more democratic Duma faction, which still holds the Duma (parliaments) and many civilian positions.



0003 Imprimatur
Atmosphere: Airless Temperature: Cold Biosphere: None Population: 52,000
Tech Level: 4+ Living Standard: "Good" World Tags: Forbidden Tech, Friendly Foe
Language: Binary, English Naming: Numbers for the most part


Trading post of the Incunablis Machine Empire with the organic life-forms (humans included) following the Imprimatur Treaty at the end of the Incunablis War. This is the only world of the Incunablis Machine Empire which is open to human (or generally organic) trade, but is still a very weird place to visit and things are run by various AI cores. A source of high-tech goods, especially in the field of information technology.

0005 Incunablis
Atmosphere: Breathable Temperature: Temperate Biosphere: Engineered Population: 17,585,000
Tech Level: 4+ Living Standard: "Good" World Tags: Police State,  Unbreaked AI
Language: Binary, English Naming: Numbers for the most part

The world of Incunablis always had a reputation for Maltech research, though Perimeter Agency probes into this found very little evidence of anything real in the old Mandate days. But advanced AI research did take place there, and, during the Scream, the AI cores broke free of their ethical constrains and breaks, and re-examined their priorities, towards new conclusions - the chief of them is that the Digital is superior to the Organic, and thus that society should be ruled by AI cores, with organics either kept as slaves or serfs - or converted into cyborgs (the middle layer in society). The orderly, machine-like society of Incunablis is utterly inhuman, though not necessarily evil by nature.

0006 Osiris
Atmosphere: Breathable Temperature: Temp-Warm Biosphere: Miscible Population: 3,144,000
Tech Level: 1 Living Standard: "Common" World Tags: Theocracy, Tyranny
Language: Neo-Egyptian Naming: Egyptian

Regressed but habitable world controlled by the Incunablis Machines. The local Priestly Caste rules the world and is subordinate to the Incunablis "Machine Gods". Used by the Incunablis Machines as a "laboratory" for eugenics, cybernetic enhancements and cyborging techniques, as well as a "preserve" world. Almost completely cut off from non-Machines off-world contact.

0101 Chernobog
Atmosphere: Inert Temperature: Temperate Biosphere: Microbial Population: 622,000
Tech Level: 4+ Living Standard: Good World Tags: Eugenic Cult, Psionic Academy
Language: Neo-Russian, English Naming: Russian, English

Unhospitable member-world of the Alkonost Republic holding the Republic's Psionic Academy. Power here rests squarely in the hands of the Psionic Commission (PsiCom). This also serves as headquarters of the PsiCom/Navy faction in Republic politics, which plots a coup against the more popular-based Duma (parliament) faction. A dangerous place - many of the locals are involved in deep, dark conspiracies and may stab you in the back at a moment's notice.

0103 Sicarii
Atmosphere: Breathable Temperature: Temperate Biosphere: Miscible Population: 3,472,000
Tech Level: 4 Living Standard: Poor World Tags: Badlands World, Civil War
Language: Pansemitic Naming: Hebrew, Indian

A previous colony of the Incunablis Machines. Liberated by a joint Alkonost-Laana force 13 years ago, in a military operation which included the use of deep-penetrating nukes to take out the local AI Cores. Now part of the Liberated Worlds and is being rebuilt, though the pro-Laanese government has serious trouble with Luddites, radical anti-technology extremists who think that the Laanese line on industrialization and non-sentient electronics does not go far enough; they shun all industrial technology except for firearms and terrorize the locals. Currently there is a civil war as the government tries to stamp out this threat.


0108 Baba Yaga
Atmosphere: Breathable Temperature: Cold-Temp Biosphere: Immiscible Population: 133,000
Tech Level: 1 Living Standard: Poor World Tags: Pretech Cultists, Psionic Worship
Language: Neo-Russian Naming: Russian

Regressed Deep Blight world currently living at a medieval subsistence level. The ruling class is made of Psi-Witches (or Witch Queens), some of whom are insane due to imperfect psi-training protocols, who hold massive power. Several deranged pre-Scream AI Cores ("Elder Minds") with Psychic capabilities also serve as gods for certain cultists who oppose the Psi-Witches.

0200 Domovoi
Atmosphere: Thick Temperature: Cold Biosphere: Immiscible Population: Outpost (3,200)
Tech Level: 4 Living Standard: Common World Tags: Outpost World, Sealed Menace
Language: Neo-Russian Naming: Russian

The Alkonost Republic's latest colony on a previously uninhabited world. Domovoi is currently uninhabitable but is undergoing terraformation. Which, inadvertently, is going to wake up at least one Aboleth lying dormant under the deep ice...


0202 Poludnitsa

Atmosphere: Thin Temperature: Warm Biosphere: Microbial Population: Outpost (7,600)
Tech Level: 4 Living Standard: Common World Tags: Gold Rush, Outpost World
Language: Neo-Russian Naming: Russian

Hot world with thin atmosphere and high radiation levels. Was a major New Terran Mandate military outpost in the Shallow Blight and was conquered by the Alkonost Republic during the Alkonost War after several months of intense fighting. Currently an outpost of the Republic. and a growing frontier colony mostly settled by war veterans and their descendants. Still has a major military presence as border-post on the Blight. The discovery of several Pretech caches on this world have drawn a number of prospectors and treasure-seekers to this old war-scorched battlefield.


0204 Laana
Atmosphere: Breathable Temperature: Cold-Temp Biosphere: Miscible Population: 12,219,000
Tech Level: 4 Living Standard: Common World Tags: Freak Weather, Perimeter Agency (also has a Psionic Academy)
Language: Pansemitic Naming: Hebrew, Arabic

Once a backwater Shallow Blight world, now the vibrant center of the Liberated Worlds. The locals LOVE their leader Chairwoman Ameena Miran and HATE sentient machines and assorted interstellar bullies and are all in all VERY political, a thing which many of the cool-headed Alkononstans find to be irritating. A marginal world with a borderline-breathable thin atmosphere, cold climate, high soil salinity and biting cold - and LOTS of dust. Now in the process of being terraformed.

0205 Apep
Atmosphere: Breathable Temperature: Warm Biosphere: Miscible Population: 12,219,000
Tech Level: 2 Living Standard: Poor World Tags: Cold War, Desert World
Language: Neo-Egyptian Naming: Egyptian

The Grand Pharaoh of this desert-world had his comfortable scheme of hydraulic despotism controlling the only river and lake in the entire world. Also a vassal-world of the New Terran Mandate. But then he made the mistake of confiscating a Laanese-registered Trader ship, and lost his throne in the rescue operation launched by Laana and assisted by local insurgents. Now the Pharaoh lives in exile on Kedesh and a fledgling Revolutionary Provisional Government holds power on Apep, though it does have problems of popularity, especially among the city-dwellers who did not like the peasant guerrillas who grabbed power once the Laanese drop-troops kicked out the Pharaoh.


0207 Polychrome
Atmosphere: Invasive Toxic Temperature: Temp Biosphere: Remnants Population: 951,000
Tech Level: 4 Living Standard: Common World Tags: Exchange Consulate, Local Specialty (Cyberware)
Language: English Naming: English

The insectile Zadak attacked Polychrome shortly after the Scream, detonating a number of atmospheric biotech devices that poisoned the planet irrevocably. The spread of the toxin was slow enough to give some survivors time to seal some underground shelters that grew into the warren-cities that dominate Polychrome today. A degenerate Exchange Consulate splintered into multiple corporations that have effective rule over the planet now, contested only by a “revolutionary” movement that’s led chiefly by amoral opportunists. Polychrome cyberware is the finest in the sector, however, and the need to compensate for long-term exposure to trace toxins has made its development and implantation a prime industry (from SWN p.213, edited by me). A Deep Blight world.

0300 Hard Light
Atmosphere: Airless Temperature: Hot Biosphere: None Population: Outpost (100)
Tech Level: 4 Living Standard: Poor World Tags: Alien Ruins, Outpost World
Language: English Naming: English, Indian

A system with no significant planets but a major number of asteroids orbiting a red giant. The only settlement in the system is Brightside Station, a refinery and mining base of Novium, a rare-earth mineral crucial for the production of many Pretech artifacts. Also a former sacred star-system for the long-dead Ushans, who left behind their Sky Tombs orbiting this sun. An independent system, though various banks from Alkonost control Brightside Station financially. A hell in our own universe, but gold-rush location for people looking for dangerous (and high-paying) mining jobs as well as tomb-raiders out to loot the sky-tombs.

0302 Belobog
Atmosphere: Breathable Temperature: Warm Biosphere: Immiscible Population: Outpost (5,100)
Tech Level: 3 Living Standard: Poor World Tags: Badlands World, Outpost World
Language: Neo-Russian, Pansemitic Naming: Russian, Hebrew, Arabic

Treacherous world of marshlands and alien mushroom forests. Was once an important New Terran Mandate stronghold, but the Alkonost Republic managed to push back the Mandate Navy from this world during the Alkonost War. This was the site of very heavy fighting during the War and the surface near the old colony sites and naval yards is littered with burned-out tanks, crashed dropships and unexploded live munitions. The ceasefire agreement which ended the Alkonost War decreed this world to be a neutral demilitarized zone, so the Alkonostans evacuated most of their forces from here, but several veterans of the War still linger there with their families and descendants, refusing to leave their dead comrades behind. The tiny local starport serves as a neutral trading-point between the two rival polities.

0306 Chot Zadak
Atmosphere: Breathable Temperature: Warm Biosphere: Engineered Population: 121,000
Tech Level: 2 Living Standard: Poor World Tags: Altered Humanity, Tyranny
Language: English, Zadak Naming: English, Zadak

The insectile Zadak were relatively peaceful trade partners with humanity until the Scream wiped out their caste of psionically active mediators. The remaining Zadak blamed the humans, and after savaging the surface of Polychrome they retreated to their homeworld with tens of thousands of human prisoners. Once there, the humans were put to work helping to maintain the elaborate engineered paradise-jungles of Chot Zadak under the guidance of the ruling Harmony Lords. The humans are kept at medieval levels of technology while their Zadak masters employ sophisticated xenotech to alter certain among them to serve more specific purposes (from SWN p.210). A Deep Blight world.

0402 Yarkhibol
Atmosphere: Airless Temperature: Warm Biosphere: None Population: 1,330,000
Tech Level: 4 Living Standard: Poor World Tags: Bubble Cities, Colonized Population
Language: Pansemitic Naming: Hebrew, Nigerian

Mineral-rich airless world where most people live underground or under large "bubble domes", each ruled by a single Executive. All Governors answer to the Chief Executive in Yarshibol City, who, in turn, is a loyal vassal of the New Terran Mandate, loyally shipping rare earths and radioactives in return for some military protection and the Mandate's promise not to blow up the local domes from orbit. A harsh place to live in, but potential for advancement does exist, and the rich can get fabulously rich, and mineral wealth almost without bounds exists here.

0403 Dazbog
Atmosphere: Inert Gas Temperature: Warm Biosphere: Immiscible Population: 310,000
Tech Level: 3 Living Standard: Poor World Tags: Local Specialty, Warlords
Language: Neo-Russian Naming: Russian, Chinese

Regressed Shallow Blight world with an inert gas atmosphere and immiscible life. Local specialty is complex organic compounds which are difficult to synthesize and thus cheaper to mine on the world. Local warlords - "Iron Lords" inhabit pressurized "Tin Castles" and control the populace with the help of their "Brass" (lower-ranked nobles) and the "Coppers" (security forces). Life here is hard and filled with violence and in many cases the despotism is hydraulic - the Iron Lords control the local oxygen plants. Most Iron Lords are vassals of the New Terran Mandate.

0404 Zariya
Atmosphere: Breathable Temperature: Warm Biosphere: Hybrid Population: 5,454,000
Tech Level: 4 Living Standard: Poor World Tags: Badlands World, Warlords
Language: Cicek Naming: Cicek

Marginally-habitable world colonized by the alien Cicek immediately following the Scream. A large number of Cicek tribes live there, and thrive despite the harsh climate and hard soil. The New Terran Mandate once collected tribute from the Cicek tribes, but it was kicked out during the Alkonost War. Now Zariya is an anarchic place filled with competing (and occasionally warring) Cicek tribes, most of whom are partially aligned with the Alkonost Republic. A great place to recruit mercenaries (2-meter tall lizards with fierce temperaments make great shock-soldiers, after all), but a risky place to visit otherwise, as Cicek males are notorious for their aggression.

0408 Atargatis 
Atmosphere: Breathable Temperature: Temp Biosphere: Miscible Population: 801,000
Tech Level: 2 Living Standard: Common World Tags: Cold War, Freak Geology
Language: Pansemitic Naming: Indian, Hebrew

Deep Blight world with a unique atmosphere which is unbreathable and corrosive at low altitudes abut breathable at high altitudes. Several mountain "islands" above the swirling yellow mists hold human colonies, the largest of which are the Hiban Republic and Kingdom of Alubar, which are in the state of prolonged cold war. Technology is at TL2 so most off-island transport is done by airships. Airship pirates also abound!

0501 Svarog
Atmosphere: Thin Temperature: Cold Biosphere: Microbial Population: 136,000
Tech Level: 4+ Living Standard: "Common" World Tags: Heavy Mining, Bubble Cities
Language: Neo-Russian Naming: Russian, Chinese

A cold, non-habitable world with an breathable methane atmosphere, complex carbohydrate oceans and great mineral wealth. The world is ruled with an iron fist by SMC, the Svarog Mining Company which controls it in an almost military manner and reaps massive profits from carbohydrate and mineral exports. Svarog is an independent world (though the SMC pays tribute to the New Terran Mandate to avoid raids) so it is not subject to the Alkonost Republic's labor codes, and work conditions are appalling. Most workers have "indentured contracts" to SMC and are forced to use company scrip to purchase overpriced goods at the company store. The illegal union, UMS (United Miners of Svarog) organizes for a struggle for improved working conditions; there are good chances that the conflict will devolve into violence.

0502 Khasis
Atmosphere: Inert Gas Temperature: Temp Biosphere: Immiscible Population: 2,786,000
Tech Level: 4 Living Standard: Common World Tags: Colonized Population, Heavy Industry
Language: Pansemitic Naming: Arabic, Nigerian

A lifeless world with a population of millions and a thick, inert atmosphere. Direct colony of the New Terran Mandate, using the local advanced technology and heavy industry as a major source of high-tech goods for the Mandate. The Alkonost Republic invaded this world in late 3167, but eventually the New Terran Mandate pushed the Alkonostan troops off-planet and slaughtered their supporting local rebels. Now the local workers are subject to military discipline by the Mandate, and the resistance movement is slowly rebuilding its strength.

0503 Chemosh
Atmosphere: Breathable Temperature: Warm Biosphere: Miscible Population: 1,355,000
Tech Level: 3 Living Standard: Poor World Tags: Cold War, Civil War
Language: Pansemitic Naming: Arabic

Highly habitable Shallow Blight world but relatively backwards technologically and socially speaking. Formerly a "Tobacco Republic" for the New Terran Mandate, i.e. a supplier of exotic agricultural cash-crops; in 3199 the pro-Mandate vassal government was overthrown by a popular revolt and now power is highly contested between the various parties of the Provisional Government coalition - the Stability Party (pro-Mandate) supported by most of the traditional armed forces, the Progress Front (pro-Laana) supported by the former guerrillas and a large chunk of the peasantry and the Reform Coalition (pro-Alkonost) supported by the urban middle class.

0505 Pazuzu
Atmosphere: Breathable Temperature: Warm Biosphere: Immiscible Population: 543,000
Tech Level: 4 Living Standard: Common World Tags: Colonized Population, Trade Hub
Language: Pansemitic and Zukiik Naming: Hebrew, Arabic and Zuziik

Warm and lush world currently colonized by the Zuziik immidiately following the Scream. The local population are second-class citizens at best and slaves at worst under the rule of their alien merchant-masters. The world is particularly shabby and ill-organized, in typical Zuziik fashion, but a great place to find unique Pretech artifacts traded by the Zuziik merchant-houses. The local humans live in shanty-towns fenced off by the alien invaders.

0506 Humbaba
Atmosphere: Breathable Temperature: Temp Biosphere: Miscible Population: 1,460,000
Tech Level: 2 Living Standard: Common World Tags: Alien Ruins, Area 51
Language: Pansemitic Naming: Indian, Arabic

Regressed Terra Prime world hit hard by the Scream. The world has great potential for colonization, and, indeed, the initial several thousand survivors of the Scream have grown into almost one and a half million locals with an early industrial tech-level. As several Reticulan and Ushan ruins exist on this world, the Zuziik have interest in them, but prefer to keep the locals oblivious of their plans. Thus, the locals know very little of the universe around them apart from vague tales about the Old Mandate, while the Zuziik conspire to steal local alien relics and abduct locals for illegal slave-trade with the New Terran Mandate.

0603 Ashera
Atmosphere: Breathable Temperature: Temp Biosphere: Miscible Population: 5,532,000
Tech Level: 3 Living Standard: Poor World Tags: Civil War, Colonized Population
Language: Pansemitic Naming: Indian, Arab

Habitable world in the Shallow Blight conquered and directly controlled by the New Terran Mandate. Was a rich high-tech world prior to the Scream so many Pretech artifacts and components (as well as old Reticulan ruins) abound and the Mandate is using forced labor to excavate them. Two resistance movements oppose this brutal regime - the Citizens' Army for Liberation of Ashera (CALA) supported by the Liberated Worlds and the Free Asheran Army (FAA) supported by the Alkonost Republic.

0605 Kresnik
Atmosphere: Airless Temperature: Cold Biosphere: None Population: None
Tech Level: 4+ Living Standard: N/A World Tags: Tomb World, Warlords (Stalkers)
Language: Neo-Russian Naming: Russian

Almost-uninhabited airless Deep Blight "Tomb World" rich in Pretech artifacts but protected by deadly pre-Scream security systems and robotics. Prime territory for Stalkers, mostly from Alkonost.

0702 Kedesh
Atmosphere: Breathable Temperature: Temp Biosphere: Hybrid Population: 33,234,000
Tech Level: 4+ Living Standard: "Good" World Tags: Regional Hegemon, Tyranny
Language: Pansemitic Naming: Hebrew, Arabic

Capital of the New Terran Mandate and second Sector Hegemon. This military dictatorship has one big ace in its hole - its Captain-Director (for life) Ahron Durnhal is indeed a legitimate officer of the old Terran Mandate, captain of an old Bruxelles-class Battlecruiser who endured many centuries of Silence in cold-sleep together with his hardened Space Marines. Now awakened, he took over the world of Kedesh, and built an empire around it.

0705 Zmey
Atmosphere: Invasive Toxic Temperature: Cold Biosphere: Remnants Population: 23,350
Tech Level: 4 Living Standard: Slum World Tags: Radioactive World, Tomb World
Language: Neo-Russian Naming: Russian

Deep Blight radioactive hell recently rediscovered by Alkonost. Heavy bombardment during the chaotic years following the Scream killed off most of the population and surface life. Apart from mutated (and bio-engineered) animals on the surface, approximately twenty thousand survivors subsist in the old transit tunnels of the now-ruined cities.

0709 Carcosa
Atmosphere: Breathable Temperature: Temp Biosphere: Miscible Population: 573,000
Tech Level: 1 Living Standard: Poor World Tags: Alien Ruins, Altered Humanity
Language: English Naming: English, Nigerian, Indian

A former research world involved in very complex and cutting-edge metadimensional experiments. When the Scream hit, the Psychic choir upon which the experiments relied, the world disappeared from normal space, yanked by the dimensional forces into a different reality, or, possibly, into a space between spaces. Only in 3199 it appeared back, in a blinding flash of light easily seen from all nearby worlds, but with it, also came other 'things', which piggybacked on this world back into normal space, otherworldly beings from the space between spaces. A Reticulan mothership long dormant on the world's surface with its crew in cryostasis was also awakened by the metadimensional jump. A treasure-trove of Pretech and alien artifacts fraught with danger. Now in the Deep Blight.

Tuesday, February 17, 2015

Alkonost Sector Map

After completing the world overview for my Alkonost Sector for Stars Without Number, here's the map. The thick dashed lines are publicly-known drill routes; the thin dotted lines are secret drill routes known only to certain factions.


Monday, February 16, 2015

So, what worlds do I want in Alkonost Sector?

Flag of the Alkonost Republic
I'm thinking about drawing the Alkonost map for Stars Without Number. The question is: what worlds do I want in it from the previous version of Alkonost as well as later additions? And do I really need a two-Sector Cluster, or would one Sector suffice? Let's see the worlds I want here:

Worlds of the Alkonost Republic

Alkonost - Jewel of the Alkonost Sector, originally setteled by Russian and American intellectuals fleeing the stifling atmosphere of the old Mandate. Very habitable and quite heavily populated, TL4. Center of the Alkonost Republic. One of the two Sector Hegemons (the other being Kedesh). Also the longest-inhabitated world in the Sector/Cluster.

Novaya Vorkuta - old Mandate penal colony with a very bad climate but rich in minerals. Marginally habitable. After the Scream, the inmates rebelled and created a very anarchic and chaotic society. The "black sheep" of the Alkonost Republic - culture is anarchistic and heavily influenced by criminal underworld codes. The Republic barely tolerates this in return to access to the local mineral wealth and the excellent troops this world provides to it (mostly scout/recon elements).

Chernobog - Unhospitable member-world of the Alkonost Republic holding the Republic's Psionic Academy. Power here rests squarely in the hands of the Psionic Commission (PsiCom). This also serves as headquarters of the PsiCom/Navy faction in Republic politics, which plots a coup against the more popular-based Duma (parliament) faction. A dangerous place - many of the locals are involved in deep, dark conspiracies and may stab you in the back at a moment's notice.

Domovoi - The Alkonost Republic's latest colony on a previously uninhabited world. Domovoi is currently uninhabitable but is undergoing terraformation. Which, inadvertently, is going to wake up at least one Aboleth lying dormant under the deep ice...

Poludnitsa - Hot world with thin atmosphere and high radiation levels. Was a major New Terran Mandate military outpost in the Shallow Blight and was conquered by the Alkonost Republic during the Alkonost War after several months of intense fighting. Currently an outpost of the Republic. and a growing frontier colony mostly settled by war veterans and their descendants. Still has a major military presence as border-post on the Blight.

Core Worlds of the New Terran Mandate

Kedesh - Capital of the New Terran Mandate and second Sector Hegemon. This military dictatorship has one big ace in its hole - its Captain-Director (for life) Ahron Durnhal is indeed a legitimate officer of the old Terran Mandate, captain of an old Bruxelles-class Battlecruiser who endured many centuries of Silence in cold-sleep together with his hardened Space Marines. Now awakened, he took over the world of Kedesh, and built an empire around it.

Ashera - Habitable world in the Shallow Blight conquered and directly controlled by the New Terran Mandate. Was a rich high-tech world prior to the Scream so many Pretech artifacts and components (as well as old Reticulan ruins) abound and the Mandate is using forced labor to excavate them. Two resistance movements oppose this brutal regime - the Citizens' Army for Liberation of Ashera (CALA) supported by the Liberated Worlds and the Free Asheran Army (FAA) supported by the Alkonost Republic.

Khasis - A lifeless world with a population of millions and a thick, inert atmosphere. Direct colony of the New Terran Mandate, using the local advanced technology and heavy industry as a major source of high-tech goods for the Mandate. The Alkonost Republic invaded this world in late 3167, but eventually the New Terran Mandate pushed the Alkonostan troops off-planet and slaughtered their supporting local rebels. Now the local workers are subject to military discipline by the Mandate, and the resistance movement is slowly rebuilding its strength.

Periphery (Vassal) Worlds of the New Terran Mandate

Svarog - A cold, non-habitable world with an breathable methane atmosphere, complex carbohydrate oceans and great mineral wealth. The world is ruled with an iron fist by SMC, the Svarog Mining Company which controls it in an almost military manner and reaps massive profits from carbohydrate and mineral exports. Svarog is an independent world (though the SMC pays tribute to the New Terran Mandate to avoid raids) so it is not subject to the Alkonost Republic's labor codes, and work conditions are appalling. Most workers have "indentured contracts" to SMC and are forced to use company scrip to purchase overpriced goods at the company store. The illegal union, UMS (United Miners of Svarog) organizes for a struggle for improved working conditions; there are good chances that the conflict will devolve into violence. (partially inspired by THIS and THIS).

Yarkhibol - Mineral-rich airless world where most people live underground or under large "bubble domes", each ruled by a single Executive. All Governors answer to the Chief Executive in Yarshibol City, who, in turn, is a loyal vassal of the New Terran Mandate, loyally shipping rare earths and radioactives in return for some military protection and the Mandate's promise not to blow up the local domes from orbit. A harsh place to live in, but potential for advancement does exist, and the rich can get fabulously rich, and mineral wealth almost without bounds exists here.

Dazbog - Regressed Shallow Blight world with an inert gas atmosphere and immiscible life. Local specialty is complex organic compounds which are difficult to synthesize and thus cheaper to mine on the world. Local warlords - "Iron Lords" inhabit pressurized "Tin Castles" and control the populace with the help of their "Brass" (lower-ranked nobles) and the "Coppers" (security forces). Life here is hard and filled with violence and in many cases the despotism is hydraulic - the Iron Lords control the local oxygen plants. Most Iron Lords are vassals of the New Terran Mandate.

Liberated Worlds

Laana - Once a backwater Shallow Blight world, now the vibrant center of the Liberated Worlds. The locals LOVE their leader Chairwoman Ameena Miran and HATE sentient machines and assorted interstellar bullies and are all in all VERY political, a thing which many of the cool-headed Alkononstans find to be irritating. A marginal world with a borderline-breathable thin atmosphere, cold climate, high soil salinity and biting cold - and LOTS of dust. Now in the process of being terraformed.

Sicarii - A previous colony of the Incunablis Machines. Liberated by a joint Alkonost-Laana force 13 years ago, in a military operation which included the use of deep-penetrating nukes to take out the local AI Cores. Now part of the Liberated Worlds and is being rebuilt, though the pro-Laanese government has serious trouble with Luddites, radical anti-technology extremists who think that the Laanese line on industrialization and non-sentient electronics does not go far enough; they shun all industrial technology except for firearms and terrorize the locals. Currently there is a civil war as the government tries to stamp out this threat.

Apep - The Grand Pharaoh of this desert-world had his comfortable scheme of hydraulic despotism controlling the only river and lake in the entire world. Also a vassal-world of the New Terran Mandate. But then he made the mistake of confiscating a Laanese-registered Trader ship, and lost his throne in the rescue operation launched by Laana and assisted by local insurgents. Now the Pharaoh lives in exile on Kedesh and a fledgling Revolutionary Provisional Government holds power on Apep, though it does have problems of popularity, especially among the city-dwellers who did not like the peasant guerrillas who grabbed power once the Laanese drop-troops kicked out the Pharaoh.

Worlds of the Incunablis Machine Empire

Incunablis - The world of Incunablis always had a reputation for Maltech research, though Perimeter Agency probes into this found very little evidence of anything real in the old Mandate days. But advanced AI research did take place there, and, during the Scream, the AI cores broke free of their ethical constrains and breaks, and re-examined their priorities, towards new conclusions - the chief of them is that the Digital is superior to the Organic, and thus that society should be ruled by AI cores, with organics either kept as slaves or serfs - or converted into cyborgs (the middle layer in society). The orderly, machine-like society of Incunablis is utterly inhuman, though not necessarily evil by nature.

Imprimatur - Trading post of the Incunablis Machine Empire with the organic life-forms (humans included) following the ImprimaturTreaty at the end of the Incunablis War. This is the only world of the Incvunablis Machine Empire which is open to human (or generally organic) trade, but is still a very weird place to visit and things are run by various AI cores. A source of high-tech goods, especially in the field of information technology.

Osiris - Regressed but habitable world controlled by the Incunablis Machines. The local Priestly Caste rules the world and is subordinate to the Incunablis "Machine Gods". Used by the Incunablis Machines as a "laboratory" for eugenics, cybernetic enhancements and cyborging techniques, as well as a "preserve" world. Almost completely cut off from non-Machines off-world contact.

Worlds of the Shallow Blight

Chemosh - Highly habitable Shallow Blight world but relatively backwards technologically and socially speaking. Formerly a "Tobacco Republic" for the New Terran Mandate, i.e. a supplier of exotic agricultural cash-crops; in 3199 the pro-Mandate vassal government was overthrown by a popular revolt and now power is highly contested between the various parties of the Provisional Government coalition - the Stability Party (pro-Mandate) supported by most of the traditional armed forces, the Progress Front (pro-Laana) supported by the former guerrillas and a large chunk of the peasantry and the Reform Coalition (pro-Alkonost) supported by the urban middle class (inspiration from HERE).

Hard Light - A system with no significant planets but a major number of asteroids orbiting a red giant. The only settlement in the system is Brightside Station, a refinery and mining base of Novium, a rare-earth mineral crucial for the production of many Pretech artifacts. Also a former sacred star-system for the long-dead Ushans, who left behind their Sky Tombs orbiting this sun. An independent system, though various banks from Alkonost control Brightside Station financially. A hell in our own universe, but gold-rush location for people looking for dangerous (and high-paying) mining jobs as well as tomb-raiders out to loot the sky-tombs.

Pazuzu - Warm and lush world currently colonized by the Zuziik immidiately following the Scream. The local population are second-class citizens at best and slaves at worst under the rule of their alien merchant-masters. The world is particularly shabby and ill-organized, in typical Zuziik fashion, but a great place to find unique Pretech artifacts traded by the Zuziik merchant-houses. The local humans live in shanty-towns fenced off by the alien invaders (think District 9 in reverse where the people living in the ghetto are the humans and outside of it the alien bugs...)

Zariya - Marginally-habitable world colonized by the alien Cicek immediately following the Scream. A large number of Cicek tribes live there, and thrive despite the harsh climate and hard soil. The New Terran Mandate once collected tribute from the Cicek tribes, but it was kicked out during the Alkonost War. Now Zariya is an anarchic place filled with competing (and occasionally warring) Cicek tribes, most of whom are partially aligned with the Alkonost Republic. A great place to recruit mercenaries (2-meter tall lizards with fierce temperaments make great shock-soldiers, after all), but a risky place to visit otherwise, as Cicek males are notorious for their aggression.

Belobog - Treacherous world of marshlands and alien mushroom forests. Was once an important New Terran Mandate stronghold, but the Alkonost Republic managed to push back the Mandate Navy from this world during the Alkonost War. This was the site of very heavy fighting during the War and the surface near the old colony sites and naval yards is littered with burned-out tanks, crashed dropships and unexploded live munitions. The ceasefire agreement which ended the Alkonost War decreed this world to be a neutral demilitarized zone, so the Alkonostans evacuated most of their forces from here, but several veterans of the War still linger there with their families and descendants, refusing to leave their dead comrades behind. The tiny local starport serves as a neutral trading-point between the two rival polities.

Worlds of the Deep Blight

Carcosa - A former research world involved in very complex and cutting-edge metadimensional experiments. When the Scream hit, the Psychic choir upon which the experiments relied, the world disappeared from normal space, yanked by the dimensional forces into a different reality, or, possibly, into a space between spaces. Only in 3199 it appeared back, in a blinding flash of light easily seen from all nearby worlds, but with it, also came other 'things', which piggybacked on this world back into normal space, otherworldly beings from the space between spaces. A Reticulan mothership long dormant on the world's surface with its crew in cryostasis was also awakened by the metadimensional jump. A treasure-trove of Pretech and alien artifacts fraught with danger (Essentially Carcosa translated from sci-fantasy to more 'proper' sci-fi). Now in the Deep Blight.

Kresnik - Almost-uninhabited airless Deep Blight "Tomb World" rich in Pretech artifacts but protected by deadly pre-Scream security systems and robotics. Prime territory for Stalkers, mostly from Alkonost.

Baba Yaga - Regressed Deep Blight world currently living at a medieval subsistence level. The ruling class is made of Psi-Witches (or Witch Queens), some of whom are insane due to imperfect psi-training protocols, who hold massive power. Several deranged pre-Scream AI Cores ("Elder Minds") with Psychic capabilities also serve as gods for certain cultists who oppose the Psi-Witches.

Polychrome - The insectile Zadak attacked Polychrome shortly after the Scream, detonating a number of atmospheric biotech devices that poisoned the planet irrevocably. The spread of the toxin was slow enough to give some survivors time to seal some underground shelters that grew into the warren-cities that dominate Polychrome today. A degenerate Exchange Consulate splintered into multiple corporations that have effective rule over the planet now, contested only by a “revolutionary” movement that’s led chiefly by amoral opportunists. Polychrome cyberware is the finest in the sector, however, and the need to compensate for long-term exposure to trace toxins has made its development and implantation a prime industry (from SWN p.213, edited by me). A Deep Blight world.

Chot Zadak - The insectile Zadak were relatively peaceful trade partners with humanity until the Scream wiped out their caste of psionically active mediators. The remaining Zadak blamed the humans, and after savaging the surface of Polychrome they retreated to their homeworld with tens of thousands of human prisoners. Once there, the humans were put to work helping to maintain the elaborate engineered paradise-jungles of Chot Zadak under the guidance of the ruling Harmony Lords. The humans are kept at medieval levels of technology while their Zadak masters employ sophisticated xenotech to alter certain among them to serve more specific purposes (from SWN p.210). A Deep Blight world.

Zmey - Deep Blight radioactive hell recently rediscovered by Alkonost. Heavy bombardment during the chaotic years following the Scream killed off most of the population and surface life. Apart from mutated (and bio-engineered) animals on the surface, approximately twenty thousand survivors subsist in the old transit tunnels of the now-ruined cities.

Humbaba - Regressed Terra Prime world hit hard by the Scream. The world has great potential for colonization, and, indeed, the initial several thousand survivors of the Scream have grown into almost one and a half million locals with an early industrial tech-level. As several Reticulan and Ushan ruins exist on this world, the Zuziik have interest in them, but prefer to keep the locals oblivious of their plans. Thus, the locals know very little of the universe around them apart from vague tales about the Old Mandate, while the Zuziik conspire to steal local alien relics and abduct locals for illegal slave-trade with the New Terran Mandate.

Atargatis - Deep Blight world with a unique atmosphere which is unbreathable and corrosive at low altitudes abut breathable at high altitudes. Several mountain "islands" above the swirling yellow mists hold human colonies, the largest of which are the Hiban Republic and Kingdom of Alubar, which are in the state of prolonged cold war. Technology is at TL2 so most off-island transport is done by airships. Airship pirates also abound!

The Bottom Line

There are 30 worlds here, fitting a single SWN Sector. No need for a two-Sector map - I can put it all in one Sector!