The many-tentacled
octopoid Darkmantle hangs from a ceiling by a muscular "foot" at the
top of its body. It can look like a stalactite, by holding its tentacles
stiffly under itself, or like a lump of rock, spreading its tentacles so the
membrane between them covers its body. Its shell and skin usually resemble
limestone, but a darkmantle can change its color to match almost any type of
stony background, and thus may surprise opponents on a roll of 4- (rather than
2-) on 1d6. A Darkmantle is about 4 feet
long from the tips of its tentacles to the top of its head. It weighs about 30
pounds.
In addition to its
camouflage and surprise abilities, the Darkmantle has several unique abilities,
making it an effective ambush predator in a subterranean environment. First,
once a day, it may cast Darkness, as per the spell, as if cast by a level 5
Mage. Also, on a successful hit on an enemy with its slam attack, the Darkmantle
constricts its victim for an additional 1d4+1 points of damage. The
constriction continues on subsequent rounds. The hold may be broken on a roll
of 1 on 1d6 (add the victim’s Strength bonus to the range, so a Strength of 16
would result in a range of 1-3 on 1d6); breaking the hold takes a full round.
Finally, the Darkmantle may "see" in pitch darkness using
echolocation, up to 90'; however, as it uses high-frequency sounds to locate
its prey, a Silence spell effectively blinds the creature.
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