In Classic Traveller, you die when all your three physical characteristics fall to zero. The following alternative rules, however, allow the mortally wounded character a second chance in life - typically at a terrible price. A good surgeon, following timely first aid and triage, can sometimes save a critically injured traveller from certain death.
Under these rules, a character whose all three physical characteristics fall to zero is not necessarily dead, but only possibly so. There is still some hope - given prompt medical attention.
The key is to bring the mortally wounded character to a hospital within the "Golden Hour" of trauma medicine – that is, within one hour from injury. Even with advanced first aid, critically injured characters whose three physical characteristics were reduced to zero will not survive without trauma care within an hour of injury.
The key is to bring the mortally wounded character to a hospital within the "Golden Hour" of trauma medicine – that is, within one hour from injury. Even with advanced first aid, critically injured characters whose three physical characteristics were reduced to zero will not survive without trauma care within an hour of injury.
Ordinary medbays
common on most starships will not suffice – a dedicated hospital, whether
shipboard or planetside, is the only facility capable of such medical
operations. If no hospital
is reachable within one hour, the only way to preserve the wounded is to
place them into a low berth. Note that the survival
Medic check upon thawing the frozen character also applies here. Also note that
characters killed by vehicle-scale or starship-scale weapons cannot be
resuscitated.
Once on the operating table, the surgeon treating the critically injured character throws 2D + their Medic skill, modified by the DMs below, and consults the following table.
Note that a TL15 Autodoc, costing MCr1, can perform trauma surgery. It has an effective skill of Medic-3.
Note that a TL15 Autodoc, costing MCr1, can perform trauma surgery. It has an effective skill of Medic-3.
Trauma Surgery Table
2D | Damage |
---|---|
5- | Patient is dead |
6-7 | Significant internal damage |
8-10 | Radical measures required |
11+ | Normal recovery |
Trauma Surgery DMs:
- DM-2 if no first aid provided within 10 minutes of the injury.
- DM-2 at TL7-; DM+2 at TL12+.
- DM-2 if injured by an explosion.
- DM-2 if patient has END 5-, DM+2 if patient has END 10+.
Patient is dead: character dies on the operating table. No further resuscitation attempts possible.
Significant internal damage: multiple organs severely damaged. Permanently subtract 1D from each physical characteristic. If any of them reaches zero or less, the character dies.
Radical measures required: Throw 1D:
1-3: internal organ removed. Permanently reduce one physical characteristic by 1D. Character dies if it reaches zero or less.
2-3: leg amputated. Movement halved (given a crutch) and the character may either act or move during a given round. TL8+ cybernetic replacement costs Cr25000 and restores full functioning.
4-5: arm amputated. The character obviously cannot use this arm for any purpose. TL8+ cybernetic replacement costs Cr20000 and restores full functioning.
6: eye removed. DM-2 to all actions requiring one eye, including all attack throws. TL8+ cybernetic eye costs Cr7500 and restores full vision.
Normal recovery: heal as normal for a seriously wounded character.
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Looks brutal? Always remember that without these merciful rules, your character would be automatically dead.
Good ideas.
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