In
my Barbarian Conqueror King setting, the only playable non-human
species are Lizardmen. With strong fighting (and predatory) instincts, a
"level 0" Lizardman - anything from a dinosaur herder or coffee farmer
to caravan guard or common Lizard-mercenary - fights and saves as a 1HD
creature, i.e. as a Level 1 Fighter. Level 0 Lizardmen, however, are not
trained in armour use (as they do possess good natural armour), and if
they don any kind of armour except for shields (which they can use),
they fight and save as Level 0 Humans.
If they gain Level 1, they may normally choose between Lizardman Hunter (the Hunter's skills grow from a Lizardman's predatory instincts) and Lizardman Warrior (then gain the warrior's totemic abilities - based on common Lizardman beliefs). To become Gladiators, they must have been specially bred and trained for that from birth; to become Priests Witch Doctors they need to become acolytes or apprentices of the appropriate class.
Young (up to the age of 10-12), old and infirm Lizardmen, on the other hand, are non-combatants, have 1d4 HP and fight and save as Level 0 Humans.
If they gain Level 1, they may normally choose between Lizardman Hunter (the Hunter's skills grow from a Lizardman's predatory instincts) and Lizardman Warrior (then gain the warrior's totemic abilities - based on common Lizardman beliefs). To become Gladiators, they must have been specially bred and trained for that from birth; to become Priests Witch Doctors they need to become acolytes or apprentices of the appropriate class.
Young (up to the age of 10-12), old and infirm Lizardmen, on the other hand, are non-combatants, have 1d4 HP and fight and save as Level 0 Humans.
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