Friday, January 11, 2013

ACKS: The Dark Project - Macroeconomics

Now that I have detailed the ACKS: The Dark Project map down to the duchy level, it is time to get back up to the Principality level and set up the demand modifiers, average Principality land modifiers and so on - in a word, Macroeconomics. As this setting is well-known for its thieves, economics are more important to it than even to the default ACKS setting - after all, thieves have to know which rich merchant travels from which town to which rich port - and then rob him!

Duchy-level demand modifiers will only be done at the Regional Map level, which will mostly be in The City's domain.

The City
Class I Market.1,500 years old.

Trade Routes with: Blackbrook, Cyric, Bohn.

Average Land Revenue: 8 GP

Demand Modifiers:
Grain, Vegetables: +2
Fish, Preserved:  -2
Wood, Common: +4
Animals: +0
Salt: +1
Beer, Ale: +0
Oil, Lamp: -4
Textiles: +3
Hides, Furs: -1
Tea or Coffee: +3
Metals, Common: -3
Meats, Preserved: -2
Cloth: +0
Wine, Spirits: -2
Pottery: -3
Tools: -6
Armour, Weapons: -6
Dye & Pigment: +1
Glassware: +0
Mounts: +1
Monster Parts: +3
Wood, Rare: +3
Furs, Rare: +4
Metals, Precious: -2
Ivory: +5
Spices: +5
Porcelain, Fine: +0
Books, Rare: +5
Silk: +4
Semiprecious Stones:+0
Gems: +0

Blackbrook
Class I Market.1,400 years old.

Trade Routes with: The City, Cyric, Bohn.

Average Land Revenue: 7 GP

Demand Modifiers:
Grain, Vegetables: -2
Fish, Preserved: +0
Wood, Common: -6
Animals: -5
Salt: +2
Beer, Ale: +0
Oil, Lamp: -4
Textiles: +2
Hides, Furs: -1
Tea or Coffee: +1
Metals, Common: -2
Meats, Preserved: -3
Cloth: +0
Wine, Spirits: +5
Pottery: -3
Tools: +4
Armour, Weapons: +3
Dye & Pigment: +2
Glassware: +1
Mounts: +0
Monster Parts: +1
Wood, Rare: -3
Furs, Rare: -2
Metals, Precious: +0
Ivory: +0
Spices: +4
Porcelain, Fine: -1
Books, Rare: +0
Silk: +1
Semiprecious Stones: +0
Gems: +0

Cyric
Class II Market, 950 years old.

Trade Routes with: The City, Cyric, Bohn.

Average Land Revenue: 7 GP

Demand Modifiers:
Grain, Vegetables: -2
Fish, Preserved: -2
Wood, Common: +0
Animals: -1
Salt: +0
Beer, Ale: -2
Oil, Lamp: +1
Textiles: -3
Hides, Furs: -1
Tea or Coffee: -1
Metals, Common: +1
Meats, Preserved: -3
Cloth: +1
Wine, Spirits: +1
Pottery: -3
Tools: +1
Armour, Weapons: +0
Dye & Pigment: +0
Glassware: +1
Mounts: -3
Monster Parts: +1
Wood, Rare: -3
Furs, Rare: -2
Metals, Precious: +0
Ivory: +0
Spices: +0
Porcelain, Fine: -1
Books, Rare: -5
Silk: -1
Semiprecious Stones: +0
Gems: +0

Bohn
Class II Market, 800 years old.

Trade Routes with: The City, Cyric, Bohn.

Average Land Revenue: 5 GP

Demand Modifiers:
Grain, Vegetables: -2
Fish, Preserved: -2
Wood, Common: -1
Animals: -1
Salt: +0
Beer, Ale: -2
Oil, Lamp: +2
Textiles: -2
Hides, Furs: -1
Tea or Coffee: +0
Metals, Common: +2
Meats, Preserved: -3
Cloth: +1
Wine, Spirits: +1
Pottery: -3
Tools: +0
Armour, Weapons: -1
Dye & Pigment: +0
Glassware: -1
Mounts: +0
Monster Parts: -1
Wood, Rare: -3
Furs, Rare: -2
Metals, Precious: +0
Ivory: +0
Spices: -4
Porcelain, Fine: -1
Books, Rare: -5
Silk: -3
Semiprecious Stones: +0
Gems: +0

What's the bottom line?
The City is always hungry for more grain, fresh and pickled vegetables, textiles and luxuries such as spices, silk and ivory, and these are imported en-mass from the Cyric breadbasket and the lush forests of Bohn. Rare books, usually imported from Cyric and Bohn, are in high demand in the City. Meanwhile, the City's Prince is now and again at war with Blackbrook over the rich agricultural land of the "no man's land" between their realms, as well as the more productive parts of the Great Forest.

Meanwhile, The City exports industrial products such as tools, weapons and armour top all its neighbours, including, ironically, its arch-rival Blackbrook - from which it imports quality timber products. The City also sells wine and spirits to Blackbrook and oil to Bohn in large quantities.

Last but not least is the subject of monster parts, which The City and Blackbrook, with all their mages, covet. These rare ingredients usually come from Bohn's rich forests, which are easier to hunt in than the Trickster-cursed Great Forest.

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