Saturday, April 23, 2022

The primary differences between the Cepheus Engine SRD and Cepheus Deluxe

We at Stellagama Publishing are often asked: what's so special about Cepheus Deluxe? What's the difference between it and Cepheus Light or the Cepheus Engine SRD (or other 2d6 systems for that matter)? Below are six primary differences between these rulesets.

1. Design Choices are already built into Cepheus Deluxe. One of the major complaints many Referees have is that 2d6 systems are toolboxes of rules. Some Referees like toolboxes, but others don't have the time or interest in making a complete game out of the toolbox. Many Referees need a complete set of rules that they can use to quickly run games. We've made certain design choices to make a complete game that is playable out of the box. 

2. Non-random character generation. we offer Non-Random Character Generation as a standard because that's what many of today's role-players desire. There's plenty of good things about randomly generating characters, but there's a reputation traditional 2d6 systems have: the games where you can die in character generation. Even when you understand why that's a rule, sometimes you just want to play a scout, or you just want to play a space marine, and you should just be able to play that. We have kept random events tables, with chances for injuries or even prison terms to keep things exciting. 

3. Complete rules for personal, vehicle, and space combat that can be played completely map-less and include rules for chases. The goal is to make combat exciting for all players, not just the dedicated combatants. Vehicle and ship combat is streamlined, and the damage system is designed to give players problems to solve, not hit points to track.

4. Many random tables for space encounters, adventure hooks, complications, and animal encounters, and a GM guide to help develop adventures and campaigns for sandbox or more narrative playstyles.

5. Fully worked examples for all the major (and minor) subsystems: character generation, speculative trade, ship combat, vehicle combat, personal combat, world generation, starship construction, starship combat, interstellar commerce, and animal generation.

6. Optional rules to make your game more heroic or, alternatively, grittier, as you desire. You may use optional Hero Point rules and Traits to make your characters heroic. Ignore them for a gritty and more realistic game.

2 comments:

  1. Super Late here, but thanks for putting this out. The Cepheus landscape has a lot of options, and it is really nice to get a "here is what makes our game special and different from the rest" I am going to go grab a copy on drivethru.

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