Showing posts with label These Stars Are Ours!. Show all posts
Showing posts with label These Stars Are Ours!. Show all posts

Monday, March 26, 2018

Uranium Fever

Stellagama Publishing is Proud to Present:

URANIUM FEVER


Mining is a time-honored practice, its roots going back to the Stone Age. When humanity reached space, it began mining the asteroid bodies and extraterrestrial planets in pursuit of metal and ice. The most desired and profitable of these minerals are rare earths and radioactives. With asteroid mining, the Belter was born – a profession, and then a culture, of space miners. The company miner, working for corporation or government, works long shifts on interplanetary rocks for a steady salary and employment benefits. The independent belter, on the other hand, strikes out into the belt, prospecting, and mining with his own ship. Usually, he scrapes by on base metals and the more abundant rare earths. However, what sustains the belter through hard work and the loneliness of space is the lust for hitting a "motherlode" – good radioactive ore worth a fortune. As the 20th century song goes, this Uranium Fever infects the miner's heart and propels them into the unknown.

This product explores the theme of interstellar mining. Its default setting is These Stars Are Ours! – Stellagama Publishing's space-opera setting. However, almost all material in this book will work perfectly well in any science fiction setting using the Cepheus Engine rules or any similar 2d6 OGL ruleset. The book begins with a discussion of belt mining in Terran space in the 23rd century, and then provides detailed rules for generating belter characters, generating asteroid belt characteristics in the Cepheus Engine, and mining asteroid belts. It also includes three belter spacecraft, and a collection of equipment serving in the interstellar mining industry.

So, fire up your fission reactor, calibrate your mining laser, and follow the calling of Uranium Fever to distant stars!

Get it HERE!

Saturday, December 23, 2017

FREE character sheet for These Stars Are Ours!

FREE from Stellagama Publishing!

Character sheet for the These Stars Are Ours! (TSAO) setting; compatible with the Cepheus Engine and other OGL 2D6 Sci-Fi games.

Available in three formats: Standard PDF, Fillable Form PDF, and High-Resolution PNG.

Get it HERE!

Thursday, December 14, 2017

Variant Psionics for the Cepheus Engine

Stellagama Publishing Proudly Presents:
Variant Psionics for the Cepheus Engine!

Bend the universe with the power of your mind!

Psychic abilities are a staple of science fiction in general and space opera in particular. Therefore, the Cepheus Engine Core Rules include rules for psionics. These core rules use a skill-throw mechanic for psionics, which, while being reasonable given the Cepheus Engine mechanics, greatly limit the use of psionics. This bookletpresents a variation on these core psionic rules, using a simple, more straightforward system. As we at Stellagama Publishing like to describe it: "pay the PSI points and the 'magic' happens". While these rules increase the power of psionics, there is still a strict limit to their scope in the shape of a tightly limited pool of Psionic Strength points.

In addition to these variant rules, we present expanded psionic powers; rules for psychic struggle between psions; new psionics-related equipment; and variant psionic training rules.

Compatible with the Cepheus Engine and other 2D6 OGL Sci-Fi games.

Get it HERE!

Wednesday, October 11, 2017

TSAO flavor text - Terran wartime song - Let our Gauss guns speak!

"Lidia" Thiragin* used to rule us
And our sons and daughters to abduct.
"She" had ther claws on our throat -
Now it's time for our Gauss guns to speak!

"Lidia" Thiragin demands
That we surrender to her rule.
"She" sends her saucers to subdue us -
In reply, our Gauss guns speak!

"Lidia" Thiragin ordered Cicek
To charge at our soldiers.
But the Cicek are no fools -
In reply, their Gauss guns speak!

"Lidia" Thiragin sent her saucers
To turn back our fleet.
Our s​pacemen ​answer with missiles -
And we let our Gauss guns speak!

Granny Vera** answered the Greys:
"No surrender, no retreat!"
We have received her orders:
Let your Gauss guns speak!

* Head of the Reticulan House Thiragin which once ruled Terra.
** Terran wartime president Vera Singh.


Purchase These Stars Are Ours!

Download the FREE Primer to These Stars Are Ours!

Tuesday, October 3, 2017

Vera Singh - first President of the United Terran Republic

A bit of flavor and background for These Stars Are Ours! - Stellagama Publishing's space-opera setting for the Cepheus Engine and other 2D6 OGL Sci-Fi games.
President Vera Singh
of the United Terran Republic
art by Anthony Suorez

Vera Singh (2182-2255) was the United Terran Republic's founding (grand)mother, or "Granny Vera" as many Terrans refer to her - the UTR's first president and before that leader of the resistance fighting for Terra's freedom from its old Reticulan masters.

She was born in 2182 and fought in the Chiwak Wars, in the Terran Expeditionary Army which back then was an auxiliary force for the Reticulan Empire. She enlisted in 2200 and mustered out in 2216 as a Sergeant after four terms of service. From there she ended up in the Returnees' Circles and the Resistance. She suffered some serious injuries at the war, leaving her scarred. Official portraits are typically from the mid-2230's, in the early War, when she was in her 50's. She died at a very young age in 23rd century terms (73 - the average Terran life span, combat deaths aside, is well above 100) in 2255, possibly from lingering inoperable injuries from her combat days against the Chiwak.

Hero of Terran Reconstruction Medal
Highest Terran non-combat award.
Bearing President Singh's portrait.
art by Anthony Suorez
The term "Granny Vera" also refers to the UTR government as a whole, as she became a symbol of the UTR and, during her tenure, synonymous with it. The current President Shen dislikes this, and so does his administration, but people's sentiments are a stubborn thing. Singh's face is also on the Cr10 bill, which has earned it the nickname "Granny", i.e. "I'll give you five grannies for this, i.e. Cr50 in five Cr10 bills.

So raise a toast to ol' Vera and the Republic she has built!

Wednesday, September 20, 2017

Shanah Tova - Stellagama Publishing Jewish New Year Sale!

Stellagama Publishing wishes you all Shana Tova - Happy Jewish New Year. For the occasion, we offer a 25% discount off our products from now until September 24th, 2017. Setting material is at %30 discount as part of the September Setting DriveThruRPG sale!

Monday, August 14, 2017

Happy World Lizard Day!


Today is World Lizard Day! I love lizards! A whole gang of wild Mediterranean House Geckos lives on my garden and walls, as well as a couple of Stellagama dragons!

Also, Stellagama Publishing celebrates this day by providing two of its products, These Stars Are Ours! (home to the lizard-like Cicek) and Zeta & Tuko, at a 30% discount until August 16th, 2017!

Thursday, July 20, 2017

On Star Empires

So how does a Star Empire work? This question was recently asked in a Traveller-related Facebook group. For your reading pleasure, here is an edited version of my reply there.

The advantage of a hereditary ruling caste is relative stability. Sure, there are intrigues and some internecine warfare, but as a whole, the people (or aliens) who run the system have interests going many generations into the future and thus a stake in maintaining the status-quo. Plans are long-term and projects suffer from less interruptions. One stable form is the "Zaibatsu" type of system of a few large monopolist corporations run by great noble houses with hereditary managers and owners. This also stabilizes the economy as a great houses' business partners and rivals are the same families for decades or centuries - you can "pre-arrange" trade and agreements and keep surprises to a minimum.

The big disadvantage is that such a system places a ceiling to a commoner's progress in life and social station, no matter how talented or ambitious he is. When the system works well, it compensates by great house patronage of various artists and scientists, though this still offers less opportunities than a meritocracy. When it works badly, the system breeds incompetence and blocks innovation.

The most stable, but also most stagnant, system is one run by long-living nobles using anagathics to rule for centuries. Rulers plan for the very long term and act consistently for centuries, but also remain the same people with the same ideas and ways of thinking.

In These Stars Are Ours!, the Reticulan ("Grey Alien") Empire is such a polity. Nobles receive a special kind of longevity treatment which allows them to live for centuries - and in some cases almost a millennium. Competent commoners or those with psionic potential can rise to the Gentry - lesser nobility - but cannot go beyond it. The upper crust of Reticulan Imperial society is strictly hereditary and with life expectancies measured in centuries.

This system was stable for millennia. It brought the Reticulans to a stable, powerful empire with enormous TL13 wealth. The downside was that in recent centuries, the Empire ossified to such an extent that it blocked innovation and resisted change. For many commoners, this state of affairs was good - after all, thralls (such as the Terrans) bore the main brunt of fighting the Empire's enemies, while most Reticulans did not suffer from war or poverty and enjoyed an excellent quality of life. Many scientists and engineers, however, resented such a system in which their work and creativity were harshly restricted, and where the practically-immortal ruling caste was hostile to new ideas.

This gave birth to the Technocratic movement - an underground movement desiring a highly meritocratic society run by scientists, engineers, and mavericks based on competence and innovation. This ideology fermented in the shadows for centuries, but boiled into open rebellion when Terrans threw away the Imperial yoke. Now the Empire has to contend with the aggressive Terran upstarts (a republic - militaristic but quite meritocratic), as well as with the Technate created by the Technocratic Movement on Reticulan worlds conquered by the Terrans... And the constant threat of additional Technocratic revolts.

Still, the Empire remains strong and stable, even though it power waned to a certain degree after losing the War to the Terrans.

Also, when the type of Empire described above functions well, direct taxes are low. There is a certain indirect "tax" caused by Great House monopoly on certain staple good, as monopoly naturally inflates prices. However, as long as the system functions efficiently, such increased prices are still reasonable and profits allow the Great Houses to fund the functions of government out of their own pockets. Therefore, the average citizen can ignore politics for the most part - no need for any "civic virtue" or active participation in governance. The government runs itself, collects low taxes, and while certain staple goods are monopolized, many others enjoy free trade. So the citizen lives his own life and prospers, though he has no say whatsoever in the affairs of state.

When the system malfunctions, however - which is inevitable on the long run - things are much, much worse. Incompetent debutantes and playboys leaving the affairs of state to similarly incompetent toadies. High taxation to fund the good life and white-elephant projects of the Great Houses. Economy clogged by over-monopolization. In military affairs - an apathetic population lacking any desire to fight protected by unreliable huscarl mercenaries and Imperial forces led by inept nobles promoted to the top ranks by the virtue of high birth.

This is my take on Star Empires.

Tuesday, July 11, 2017

Holding These Stars Are Ours! in my own hands!

Nothing compared to the pride of holding your own printed book in your very own hands! Today, UPS brought me These Stars Are Ours! in all its glory! This fills me with motivation to accelerate my work on further products in this line!

It is a sensation like no other.

On to work!

Thursday, June 1, 2017

50 Wonders of the Reticulan Empire

Stellagama Publishing is PROUD to present:


An advanced technology supplement for the These Stars Are Ours! sci-fi setting, also published by Stellagama Publishing. It uses the Cepheus Engine rules and is fully compatible with all other 2D6 OGL Sci-Fi games.

The Reticulan Empire is the richest, most powerful political entity in known space, outshining even its mighty Chiwak rivals. Millennia old, it has reached a mature and stable Tech Level 13. This technological know-how allows the Reticulans to produce marvels of advanced science beyond anything the Terrans can reliably manufacture. This booklet provides a sample of 50 technological and psionic wonders developed and used by the Reticulan Empire, from compact handheld laser "blasters", advanced cybernetics and gravitics, to the arcane psionic devices that unleash the power of the Reticulan mind.

If you are playing in a different setting than These Stars Are Ours! this product can serve as a resource for high-tech equipment available to mature interstellar societies. All technologies here will fit – with occasional minor adjustment – into any advanced TL13+ world or polity in any setting compatible with the Cepheus Engine or the 2D6 Science Fiction SRD.

Friday, April 28, 2017

FREE from Stellagama Publishing - A Primer to These Stars Are Ours!

Have you wanted to see what These Stars Are Ours! is all about? Now you can try it before you buy it!

These Stars Are Ours is Stellagama Publishing's space-opera setting for the Cepheus Engine Core Rules and other 2D6 OGL SciFi games. Set in 2260 AD - two years after the Terrans took Keid and forced the Reticulan Empire to capitulate the book it introduces the player characters to the immediate aftermath of the Terran victory in the Terran Liberation War against the mighty Reticulan Empire and its many thralls. For their part, the upstart Terrans, bolstered by their victory against their old masters, now move to become a power to be reckoned with in interstellar affairs. Against this background of espionage, maneuvering, and saber-rattling, and on the new interstellar frontiers, the player characters can forge a destiny of heroes or villains of the new United Terran Republic. The book provides all the astrography and background necessary to set a sci-fi campaign in the exciting times of the 23rd century.

A Primer to These Stars Are Ours! provides the prospective customer with a taste of the core These Stars Are Ours! book. The Primer contains an overview of this setting, its human and alien empires, the Terran Borderlands, Reticulan (Grey) aliens, a sample world, a sample Patron, and a news dispatch from February 2260 AD.

Note that this publication includes information and a character generation table for Reticulans - Grey Aliens from Zeta 2 Reticuli! Also included are small-craft Flying Saucer stats. See the These Stars Are Ours! core book, available from Stellagama Publishing, for much, much more for the Greys, from abductor saucers to Noble careers.

GET IT HERE FOR FREE!

Saturday, April 8, 2017

These Stars Are Ours! now available in Print-on-Demand!

I am thrilled to announce that Stellagama Publishing's sci-fi setting book for the Cepheus Engine/2D6 OGL SciFi, These Stars Are Ours! is now available in Print-on-Demand. Currently, we offer a hardcover option, but soon - hopefully within a week - we will also have a softcover option available.

Order it HERE!

Wednesday, March 29, 2017

Signal 99 - an adventure for THESE STARS ARE OURS! - COMING SOON

“99…99…99… The ship is damaged – crew and passengers in peril – please assist – 99…99…99…“ 

COMING SOON for THESE STARS ARE OURS!

Wednesday, March 15, 2017

These Stars Are Ours! Reviewd

I am proud to see that two prominent bloggers have already reviewed These Stars Are Ours!

First is Robert Weaver from Ancient Faith in the Far Future (who by the way was our indexing expert).


Read and enjoy! Both are wonderful reviews.

Sunday, March 5, 2017

These Stars Are Ours!

Over three years ago, I posted on this blog the first seed of what became These Stars Are Ours. The ideas underlying this setting ran in my head, in one guise or another, for over a decade before that. Today, I am proud to present you with the end result of all these years of dreaming, deliberation, and hard work - THESE STARS ARE OURS! - a full-scale new space-opera universe for the Cepheus Engine and other 2D6 OGL SciFi role-playing games.

Set in 2260 AD - two years after the Terrans took Keid and forced the Reticulan Empire to capitulate - it introduces the player characters to the immediate aftermath of the Terran victory in the Terran Liberation War against the mighty Reticulan Empire and its many thralls. For their part, the upstart Terrans, bolstered by their victory against their old masters, now move to become a power to be reckoned with in interstellar affairs. Against this background of espionage, maneuvering and saber-rattling, and on the new interstellar frontiers, the player characters can forge a destiny of heroes or villains of the new United Terran Republic. The book provides all the astrography and background necessary to set a sci-fi campaign in the exciting times of the 23rd century. 

It is two years after we won the War against our old Reticulan masters. We - the children of Mother Terra - are now free to forge our destiny and put our mark on the stars. These stars are ours! This is a time for bold men and women to step up and claim the universe. We need intrepid explorers to discover the riches of our far frontiers; enterprising merchants to open new trade routes with far-away alien stars; cunning spies and agents to protect us from any alien plot against our hard-won independence; and of course - daring soldiers and spacemen to protect our borders and push back those who would enslave us again. 

We are not alone - brave Cicek warriors and even Reticulan and Ssesslessian defectors fought along our side against the Reticulan legions. Against this mighty alliance, stand our many enemies - both internal and external. Corrupt politicians and crime-lords plot to turn our glorious Republic into their own plaything at our expense. Ruthless pirates and raiders rob far-flung colonies, heedless of the opening they give to our greater enemy. In the shadows, House Thiragin - the Reticulan noble house which once ruled Terra with an iron fist - plots and plans for its ultimate revenge on us upstart “barbarians”. For all of this - children of the Earth – Mother Terra needs you!

This book contains:

- History and background material for 23rd century Terra and the larger universe.

- Corporations, political parties, and illegal groups – both Terran and alien.

- 4 major alien species and several minor ones – all detailed.

- Rules for generating and playing characters from 6 alien species.

- 7 alien careers and 12 Terran ones.

- Advanced character generation rules and event tables for all included careers.

- Rules for cybernetic augmentation, body modification, and cyborg conversion.

- 2 small craft and 5 starships with full game statistics and high-res deck plans.

- The Terran Borderlands including 64 detailed worlds and a high-res star map.

- 12 Patrons offering adventurous missions to the players' characters.


Note that this book provides character generations, biological and cultural background, and flying saucers (!) for playing Grey Aliens from Zeta 2 Reticuli – ready to drop into any Cepheus Engine campaign!

Wednesday, January 25, 2017

TSAO teaser: 600-ton Reticulan Abductor

This is the shape of things to come for These Stars are Ours (TSAO), the upcoming new space-opera setting for the Cepheus Engine and 2d6 Sci-Fi OGL games from Stellagama Publishing. Here is the 600-ton Reticulan Abductor!

Little grey aliens from Zeta 2 Reticuli coming to take you at night!

Deck plan and render by Ian Stead.

Monday, January 23, 2017

TSAO teaser: 300-ton Terran Shaka-class Light Military Transport


This is the shape of things to come for These Stars are Ours (TSAO), an upcoming new space-opera setting for the Cepheus Engine and 2d6 Sci-Fi OGL games from Stellagama Publishing. Here is the 300-ton Terran Shaka-class Light Military Transport.

After the War, the Terran Navy decommissioned and sold off many of its ships, as part of the general mobilization of the Terran fleets. The Shaka-class Transport was decommissioned in large numbers and sold as a light freighter or merchant ship – of course after being stripped of most of its military-grade equipment. While unarmed, it is quite easy to rearm, and it remains as rugged and reliable as ever – and thus is a favorite ship of merchants and explorers prowling the frontier.

Deck plan and render by Ian Stead.

Tuesday, October 4, 2016

Early Preview: These Stars are Ours!

Flag of the United Terran Republic
We at Stellagama Publishing are hard at work on two big future releases.

The first is Space Patrol, a thrilling setting-neutral (for the most part) sourcebook for the Cepheus Engine and the other OGL 2d6 sci-fi games about interstellar policing and the eponymous Space Patrol enforcing the Law between the stars. Its estimated release date is Halloween 2016

The second - which I present here today - is the commercial, full-scale version of my old Visions of Empire sci-fi setting. We are now working on the first core sourcebook - called These Stars Are Ours! - and it's taking shape very nicely. This will be a full-scale book, first to be released as PDF and later as a Print-on-Demand (PoD) book for you to order.

Here is some flavor text from the first chapter of These Stars Are Ours!:

A Reticulan and two Terrans
"When we rose up, threw off our chains, and overthrew the EFA collaborators, I was pessimistic about our chances. I thought that our people, with our few worlds and small fleets, would not stand against the Reticulan might. I even feared that Terra will end up like the old Ssesslessian homeworld: reduced to rubble by the enemy. I was scared. But others knew one simple fact – that our spirit and determination were stronger than the Reticulan generals and their mercenary troops.

These Terran patriots steadfastly believed in our indomitable defiance in face of the Imperial oppressors, and they were right. Here we are, against all odds, against the well-calculated predictions of Reticulan military planners – standing free, one year after our declaration of independence. Our Republic is the sum of Terran resilience – a state built on unity, on cooperation, on liberty.

It is a Republic defended by its armed citizens – no longer slaves sent to die and kill on alien worlds for alien masters, no! We are free Terran women and men bearing arms and facing the same alien overlords on the battlefield, keeping their talons off our motherworld.

Terran Navy (left) and
Naval Infantry (right)
Today, these brave women and men are fighting in the trenches on Belobog, Sirius, and Svarog and flying starships in deep space in face of a relentless enemy. Wherever the Reticulans try to shackle our worlds, our citizens answer with gunfire. They fight for what is theirs: family, livelihood, liberty! Many of them will not return from the front lines. Many will give their lives for Mother Terra and our hard-won liberty. But this is the essence of our independence – won with blood, secured with fire. And we will march on, until we will raise our green and blue banner over the ruined palaces of the Reticulan enemy – until we will secure our independence once and for all! And then the galaxy will know: These stars are ours!"
- President Vera Singh, June 3, 2233 AD, commemorating the first anniversary of Terran independence.


The Terran Borderlands
These Stars Are Ours (TSAO) is the first product of the Visions of Empire (VoE) line of space-opera setting material for the 2D6 Science Fiction SRD rules (formerly known as Mongoose Traveller first edition). Set in 2260 AD - two years after the Terrans took Keid II and forced the Reticulan Empire to capitulate - it introduces the player characters to the immediate aftermath of the Terran Liberation War against the mighty Reticulan Empire and its many thralls. The Retriculan Empire had to sign a humiliating peace treaty with the victorious Terrans and reluctantly accept Terran independence from the Empire. For their part, the upstart Terrans, bolstered by their victory against their old masters, now move to become a power to be reckoned with in interstellar affairs. On this background of espionage, maneuvering and saber-rattling, and on the new interstellar frontiers, the player characters can forge a destiny of heroes or villains of the new United Terran Republic. The book provides background information, a 16 by 10 hex star-map, full information and write-ups about all 64 major worlds in this area, and other materials necessary to set a Traveller campaign in the exciting times of the 23rd century. 

It is two years after we won the War against our old Reticulan masters. We - the children of Mother Terra - are now free to forge our destiny and put our mark on the stars. These stars are ours! We took them by our right, and by the blood of our brave soldiers and star-sailors who gave their lives to free our Motherworld from the Reticulan yoke. The United Terran Republic proudly carries our Terran banner forward and we will make ourselves - humans from Terra - into a power to be reckoned with. This is a time for bold men and women to step up and leave their mark on the universe. We need intrepid explorers to discover the riches of our far frontiers; enterprising merchants to open up new trade routes with far-away alien stars; cunning spies and agents to protect us from any alien plot against our hard-won independence; and of course - daring soldiers and spacemen to protect our borders and push back those who still desire to enslave us. 

But we are not alone - brave Cicek warriors and even Reticulan and Ssesslesssian defectors fought along our side against the Reticulan legions. Rebuilding our space - indeed, building Terra into a mighty force on the interstellar playfield will require the help of our alien allies. Against this mighty alliance, stand our many enemies - both internal and external. Corrupt politicians and crime-lords plot to turn our glorious Republic into their own plaything at our expense. Ruthless pirates and raiders rob far-flung colonies, heedless of the opening they give to our greater enemies. In the shadows, House Thiragin - the Reticulan noble house which once ruled Terra - plots and plans for its ultimate revenge on us upstart “barbarians”. For all of this - children of the Earth – Mother Terra needs you!

Coming soon!

Wednesday, April 6, 2016

On the Terran victory against the Reticulan Empire

"Popular opinion in our Republic places the sole responsibility for our victory in the Terran Liberation War on the bravery of our soldiers, the cunning of our generals, and President Singh's unwavering leadership. As far as building our patriotic spirit goes, this view does a good job of uplifting our spirit and adding to our confidence. But history – as a science – must go far beyond such simplistic notions. Why did we, then, defeat the mighty Reticulan Empire?

Yes, our soldiers were brave, our generals were cunning, and President Singh was an excellent leader. But had we faced a united and spirited Reticulan war effort, we would have lost the war and our freedom. But we never faced such an enemy. The Reticulan Empire despite its theoretical might, has three major weaknesses in war: Reticulan culture, which is less conducive to warfare than the Terran one; the Chiwak threat; and the most significant one – the internal contradictions of the Reticulan empire and its centrifugal forces.

First, as a rule, Reticulans make brilliant strategists, mediocre tacticians, and poor soldiers. This has to do with their biology and evolutionary history but even more significantly with their cultural characteristics. Their heroes are scientists and engineers; since their antiquity, their leaders were always artisans and scholars, and not warriors. Reticulan rationality and keen intellect allow them to plot complex strategic plans – some of which will outshine the brilliance of some of the most outstanding achievements of historical human military thought. Once they set foot on the battlefield and go into the smaller scale of company-level combat, however, they lack the instincts and the socio-cultural constructs necessary for excellence at the face of the enemy. Humans and Cicek, on the other hand, excel at tactics and fight much better at the smaller scale. Reticulans try to compensate for this weakness – of which they know all too well – by employing highly mechanized warfare techniques, using warbots, and above all using auxiliaries from alien species adept at war. But in the trenches, Terran instincts give them an edge, and auxiliaries are easy targets for psychological warfare efforts aimed at fomenting revolt and desertion.

Second, the Chiwak are a constant military threat to the Reticulan Empire, for centuries or even for millennia. In terms of personal fighting prowess, these feathered predators are the direct opposite of the Reticulans: they are born and bred for war. Their Dominion – an aggressively expansionist theocracy – seeks to place the entire Reticulan empire under the clawed Chiwak foot. The Reticulans, enjoying superior technology, employ a good number of robots in their war against the Chiwak, and also make use of auxiliary troops on a massive basis. Indeed, under the Reticulan occupation, many humans served as ground troops fighting for the Reticulans and against the Dominion. Given the incessant threat of Chiwak invasion, the Empire could never divert its full resources to combatting the Terrans, lest the Chiwak notice the weakened forces on their border and launch a major offensive.

Third and most important, not all is well in the Reticulan Empire. It has a highly stable social structure, with an Empress on top, ruling over nine Great Houses, who in turn control the Gentry – who lord over the commoner masses. Below all of this, one may find the Client Species, granted a certain level of autonomy but each a subject and a vassal of one Reticulan Great House. Each Reticulan knows her place and her function almost from birth; the only avenue of social mobility is that of a Commoner climbing the social ladder to join the ranks of the Gentry, but beyond that, one's status is a matter of bloodline.

But this stability comes at a price. The worst weakness is that each Great House is a kingdom by itself, highly autonomous – and highly competitive with the other Great Houses. When House Thiragin's thralls – the Terrans – rose up in arms, the other Great Houses were content to let the Thiragin stew in their own pot, and lent little or no help to their ancestral rivals; and the Empress herself saw the revolt as House Thiragin's own problem, which does not concern the central Imperial government. By the time the other Great Houses and the Empress realized the threat posed by the Terrans to the entire Reticulan Empire, Terra has already built itself into a military machine to be reckoned with. Furthermore, the glass ceiling placed by hereditary nobility on social mobility caused many of the more talented Gentry and Commoners resent the Imperial system, where rulership was not determined by skill or merit, but by birth; thus, the Technocratic rebel movement began, and was quickly used by the Terrans as a weapon against the Reticulan war efforts. Finally, the Reticulans often abused and exploited their Client Species; given the opportunities opened by the Terran revolt, many of them – especially a good number of Cicek tribes – were quick to throw off the Imperial yoke and support Terra.

Thus, our great victory is not only the product of our merit as warriors but also of historical circumstances related to the late era of the Reticulan Empire."

- Prof. Vincent Aregai, preface to "History of the Terran War", vol.1 pp.iii-iv, 2259 AD

(from the backstory of my Visions of Empire setting)