Den of the Lizard King
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Wednesday, August 29, 2018
Some initial thoughts about Sanity in Traveller
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Ia! Ia! Cthulhu Fhtagn! As I already noted, Hard Space has a prominent Lovecraftian flavor to it. Insanity is a major theme in Lovecra...
1 comment:
Monday, August 27, 2018
Hard Space: Thoughts on World Generation
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Hard Space inherits all its physical world data from Near Space , as well as its baseline map . However, I am now generating the colonies...
2 comments:
Sunday, August 26, 2018
Cepheus Light - Throws
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As we noted before, Stellagama Publishing is still working on Cepheus Light , a streamlined version of the Cepheus Engine SRD . We striv...
2 comments:
Friday, August 24, 2018
Hard Space: Updated Astrography
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I've updated the map of my Hard Space setting. The main change is the inclusion of 9 new outposts to the Trailing. These are Jump-3 fro...
Wednesday, August 22, 2018
Hard Space: Starflight
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After discussing the subject of sub-light, real-space travel in my Hard Space setting , it is time to discuss the second part of travel,...
5 comments:
Tuesday, August 21, 2018
Hard Space - Spaceflight
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How do you travel between planets in Hard Space ? I've written about this subject before , in the previous iteration of Hard Space,...
4 comments:
Monday, August 20, 2018
Hard Space - Preliminary notes on Technology
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Below are some preliminary notes on technology in my Hard Space setting for Classic Traveller and the Cepheus Engine. Hard Space is...
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