tag:blogger.com,1999:blog-1014248690808215206.post8304879205553577500..comments2024-03-16T06:33:15.879-07:00Comments on Den of the Lizard King: In Defense of Dying in Traveller Character GenerationOmer Golan-Joelhttp://www.blogger.com/profile/09242085820257230639noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1014248690808215206.post-8231873341872035432016-08-05T18:31:57.628-07:002016-08-05T18:31:57.628-07:00A point worth considering. It's fun!A point worth considering. It's fun!paulierocketshttps://www.blogger.com/profile/12535241156724870026noreply@blogger.comtag:blogger.com,1999:blog-1014248690808215206.post-14160902919431792642014-02-25T15:18:23.442-08:002014-02-25T15:18:23.442-08:00I first heard about how a character in (classic) T...I first heard about how a character in (classic) Traveller could literally die during the creation process from a reader commenting on a Dungeonmastering.com article about non-D&D games. I admittedly thought that this 'death-before-playing' was a waste of time. But after reading the explanation here I think it's actually some clever game design.<br /><br />And then adding in Kobold's thoughts for instant NPCs + Spartan117's for background & story ideas gives a very good way to make use out of the unusable.<br /><br />Anywho, here's the conversation from DMing:<br />http://www.dungeonmastering.com/tools-resources/dd-blog-hop-day-20<br /><br />Thanks for the info!MythicPartyhttps://www.blogger.com/profile/02965390768423989108noreply@blogger.comtag:blogger.com,1999:blog-1014248690808215206.post-89161127527691080892014-02-25T15:14:33.641-08:002014-02-25T15:14:33.641-08:00This comment has been removed by the author.MythicPartyhttps://www.blogger.com/profile/02965390768423989108noreply@blogger.comtag:blogger.com,1999:blog-1014248690808215206.post-47569173565037439142011-12-14T09:14:29.905-08:002011-12-14T09:14:29.905-08:00My group prefers to make "death" mean th...My group prefers to make "death" mean that your character is now finished, and now your adventure begins, like it or not. We also don't give you any mustering out benefits for the term in which you "died".<br /><br />BUT I'm a little more hard-core (LOL) and I agree with your premise. Maybe I can use your post to convince my players. :)hdanhttps://www.blogger.com/profile/16748671444451280112noreply@blogger.comtag:blogger.com,1999:blog-1014248690808215206.post-56743485936390140592011-07-12T12:54:20.945-07:002011-07-12T12:54:20.945-07:00Or the player has a deceased relative to use as ch...Or the player has a deceased relative to use as character background fluff and possible story creation ideas for the GM to work into a campaign.Spartan 117https://www.blogger.com/profile/14302436759700772789noreply@blogger.comtag:blogger.com,1999:blog-1014248690808215206.post-4602880657275009352011-07-12T04:28:27.627-07:002011-07-12T04:28:27.627-07:00Exactly :)Exactly :)Omer Golan-Joelhttps://www.blogger.com/profile/09242085820257230639noreply@blogger.comtag:blogger.com,1999:blog-1014248690808215206.post-12534051926251299942011-07-12T03:34:28.146-07:002011-07-12T03:34:28.146-07:00And the GM ends up with a nice stack of NPCs by re...And the GM ends up with a nice stack of NPCs by recycling the dead characters - oops, did I say that out loud?Davidhttps://www.blogger.com/profile/14192928573798426693noreply@blogger.com